It's that time of the month again - we have class updates from Steven "Meerkat" Engle, Asyreal and Merkal for every class that detail short-term and longterm changes for each. Of particular note, for each class, is the removal of self-snaring for Engineers, bonuses for Espers when they stand still, Medic Fields to apply a buff/debuff, Spellslinger sustained DPS changes, Stalker AoE damage balancing and Warrior DPS rotation changes.
Fixed a bug that caused players to get stuck in a group and be unable to join another group or invite other players to their group.
Fixed an issue where players could not mount if they had a pending craft session, even if they were not at a crafting station. Summoning a mount will now only be prevented if the player has a pending craft session and they are near a crafting station.
Equipment purchased from the Elder Gem vendor can now be sold back to the vendor for money after the 1 hour resell timer has expired.
You will now be able to sell the old version of Genetic Fail-Safe gadget item back to the Elder Gem vendor...
Big news that we missed in the wake of @Jeremy Gaffney stepping down at Carbine (sorry!), that should please a lot of PvP players - the season is going to be soft-reset at the launch of the next big drop (The Defile). With all battleground, warplor and arena ratings set back to 1200 and with the associated changes in ELO calculation we should see lower levels of PvP gear being more competitive (not to mention the introduction of 1800 Rated Battleground Gear!)
All hail to the Chief. Alas, announced today, @Jeremy Gaffney will be stepping down as President at Carbine Studios due to a need to focus on his family, who have recently suffered a series of tragedies that he outlines in his farewell message to the community. While he will remain in a consulting capacity, his participation in the company and the wider WildStar community will be less active/noticeable to the public.
For those of you who play WildStar and were not aware, while once you reach the hallowed Level 50 you have 41 ability points to allocate per build, but you could (very rarely) find or buy items that expand this to 48 total. The same for your AMP points (45 without unlocks, 55 with unlocks). Carbine have been saying for a while that they've wanted to ease the path into these additional power levels, and today they've outlined their plan!