Pretty sure every game does what you want, WoW being the biggest example. This is the first game in a while that actually shows some love towards the 1%, 5%, 10% or whatever percentages it is now of Hardcore/Semi Hardcore Players. If you want Normalized Rewards and Smaller Raids you already have a Large list of MMOs. The counter to your Irony point is that people with your mindset say that Smaller Raids/Groups are harder than Larger Raids, yet time has proven if you normalize Rewards between all Raids, people choose Smaller Raids or Groups. If they really were "harder" then why would everyone choose them and are able to complete them? Simple because they are convenient and are actually easier. I have debated this several times on different threads so I won't go into to much detail "yet" unless necessary. Every Raider is different, they all Raid for different incentives so you can't really generalize them. Basically every Raider has three general areas they like about Raiding. Progression, Rewards, and Fun. For each Raider these three areas vary, so if a Raider told you that he/she doesn't care about the Rewards (loot) at all and you took them serious, then sorry you may be somewhat naïve. The reason why people lose there heads over this topic also varies. Some do simply want the best Rewards, however some simply want the Rewards as a symbol (Trophy) of competitiveness and achievement which fall into the Progression and Fun areas. If you normalize rewards, you are also gravely diminishing the Striving Incentive players get when they see someone with harder to achieve Rewards.