Exactly this. 40 man raids and even larger were not done to be "teh hardcoar". They were done because it was the absolute best way of slowing player progression to a crawl because there wasn't very much in the way of endgame content. 40 man raids are as antiquated as losing exp on death. You do realize Wal-Mart is killing mom and pop shops off with a vengeance, right? In WoW, the nature of 40 man raiding gave rise to massive amounts of headhunting, guild fracturing, etc. This died down DRAMATICALLY when raid groups were reduced in size and progression happened at a faster rate. And to those who say "Headhunting will always happen", of course it will, but... A) The likelihood of a player being headhunted away from a group of 10 players they know quite well is far, FAR lower than a player being headhunted away from a 40 man raid full of people they don't know very well. And B) The slower the progression, the more likely guilds are going to want to headhunt. At some point, the route to speediest progression will be to headhunt geared players because it's simply quicker than getting gear for some of the ones you have now. Of course it's all based off of anecdotes, which is why I said earlier that this discussion isn't going to go anywhere productive.