Since we seem to have a lot to discuss on this topic, it was suggested that a second thread be created instead of cluttering and derailing the thread regarding cross-server interaction. I'll post the video I posted there as well, credit to the reddit thread it came from; fantastic find. http://www.youtube.com/watch?v=8rd0-zVIBVo If you don't have time to watch it, or would just like some recaps on the content of the video I'll list some points that struck me. They can hopefully serve as useful quotes for people's opinions. Less than 1% of the population playing World of Warcraft at the time, experienced Naxxramas (we're talking Vanilla) TBC was released on 16th of January, 2007 - The Final boss of the first tier raid died on the 29th of January, 2007 - 13 days after the expansions release High King Maulgar - The first boss in the first 25 man raid instance died on the 26th of January - 10 days after the expansions release Gruul, the second and final boss of the first 25 man raid instance died on the 3rd of Febuary Magtheridon - the second 25man raid died on the 24th of February, 6 weeks after the expansions release. Lady Vashj the final boss of Serpentshrine Cavern, the first full raid instance, died on the 29th of March, 2 and a half months after the game was released, she was in the game from the beginning of the expansion. Kael'Thas, the final boss of the other complete raid instance died on the 25th of May, almost a month after Lady Vashj. Blizzard released the next tier of raiding content, before anyone had killed Kael'Thas. The last boss of the previous content. Blizzard's next expansion - Wrath of the Lich King had all the first raid bosses killed within 48 hours of release, that includes levelling 70-80, gearing, and raiding. 48 hours. Aside from the video, how do people feel about things like attunements, journeys you have to go on, stepping stones, if you will, to the next level, eventually culminating in the raids. Do people generally think it's unacceptable that content be so difficult that only 1% of the playerbase experience it? What's not to say that's not right, in fact, ideal? I'd like to leave some of my views and opinions for the discussion, but please, let me know what your thoughts are.