I've been, uh, thinking a lot about vanilla WoW recently. Something that has struck me quite strongly is how much more enjoyable the play is when you work through goals you set for yourself. I can understand why Achievements were brought in. GW2 went the whole hog and 'rewarded' you for everything - completing the map, completing all the quests in the region, etc. But the reality was that this turned it into a massive, soul-destroying grind. If in WoW I decide to complete a map that's just for fun. I get a sense of achievement but nothing else. The rewards system in GW2 turned it into something imposed upon me rather than something I chose. That took all the fun out of it. I suppose what I'm saying is: I hope Wildstar keeps that sandbox element of allowing players to pick their own projects, rather than listing hundreds of achievements that sound good in theory but in practice means that everyone is grinding through the same tasks with no sense of joy or choice.