1. Hey Guest! If you're more than just a WildStar fan and want to keep up on the latest MMO news, reviews and opinion pieces then I'd like to suggest you visit our sister site MMO Central

Are there any Cross Pathes examples that DONT include the Settler?

Discussion in 'WildStar Classes & Paths' started by H.E.L.P.eR, May 2, 2013.

  1. H.E.L.P.eR

    H.E.L.P.eR Cupcake

    Joined:
    Apr 12, 2013
    Likes Received:
    32
    Trophy Points:
    18
    EXPLORER

    I am an Idiot. Anyways

    I know they said "The Explorer* can bring a Scientist into a cave so they can explore it!", which is awesome, but do we ALWAYS need to have a Settler with our group to get more interesting content?

    I'm curious what the benefit of the Scientist and the Soldier would be.
  2. Extatica

    Extatica Super Cupcake

    Joined:
    Feb 17, 2013
    Likes Received:
    2,884
    Trophy Points:
    113
    Location:
    Z-Lab
    You must meant an explorer with this.....

    Also warrior brings escort quests and defend quests, which (if you're in a team) you can do together.

    Settlers can build things others may use, or get some buff from.

    Scientist can...well what ever they will do i'm sure others can benefit from it aswell, and not only from the + extra lore part.
  3. Eluldor

    Eluldor Cupcake-About-Town

    Joined:
    Mar 30, 2013
    Likes Received:
    204
    Trophy Points:
    43
    Location:
    Oregon
    I think you mean an "Explorer" over a settler. If you group with a Soldier, you can do more action oriented missions. If you group with an Explorer, you get to do more adventuring in hidden areas. These hidden areas may contain content for others paths. You don't need an explorer for more exciting content, but you may need them for hidden content via their path unlocks.

    Scientist and Settler don't have much information revealed yet.
  4. H.E.L.P.eR

    H.E.L.P.eR Cupcake

    Joined:
    Apr 12, 2013
    Likes Received:
    32
    Trophy Points:
    18

    Hmm, I guess I was thinking the Cross Path system was a symbiotic relationship.

    An example: The Explorer unlocks a specific area that you, as a scientist, need to finally scan last tree in the zone. And based on the scientist scanning that rare tree, the Explorer and Scientist can now climb the tree and reach a item chest or something on top. Neither of which they could have done before on their own.

    Or if a Soldier and Explorer go together, there is a giant bug that can only be removed with explosives, so the Soldier picks up the rocket launcher blasts the bug and explodes in treasure.

    Guess I was overthinking it. I was trying to come with examples for each combination but could only think of Explorer oriented ones.
  5. Eluldor

    Eluldor Cupcake-About-Town

    Joined:
    Mar 30, 2013
    Likes Received:
    204
    Trophy Points:
    43
    Location:
    Oregon
    I'm hoping they branch out to include path gameplay that makes use of your examples. I don't recall anything along those lines being revealed to us though. So far I've seen this path unlocks content (a cave), which may offer content for another path, I'm all for it going further and adding depth.
  6. Sabre070

    Sabre070 Cupcake-About-Town

    Joined:
    Apr 16, 2013
    Likes Received:
    199
    Trophy Points:
    43
    Location:
    Melbourne, Australia
    Soldier calls down things that you have to defend as a group. Explorer opens up new content to explore. Scientist discovers stuff about content you can see. Settlers build things to help other people.

    One of my thoughts for complex crafting:

    Soldiers hunt things down for the plans, Explorers go into caves to find rare metals, Scientists refine these metals using a device that Settlers build. All four paths are used.

    There can be more cross path things in nearly any situation.
    H.E.L.P.eR likes this.
  7. H.E.L.P.eR

    H.E.L.P.eR Cupcake

    Joined:
    Apr 12, 2013
    Likes Received:
    32
    Trophy Points:
    18
    That.... is a really good idea.

    To go with that, I think this would add another layer to utalize the path choices. Soldiers are more likely to find straight damage buff/mitigation circuts. Straight up +damage , enemy does less damage for x amount of time.

    Scientists are more likely to find elemental buff/mitigation circuts. Fire resist, more fire damage.

    Explorers are more likely to find CC buff/mitigation circuts. Chance to stun increased, stun duration reduced

    Settlers are more likely to find defensive buff/mitigation circuts. Armor, penetrate shields.

    It would give an alternative to those who don't care about content one way or another, along with making harder decisions down the line once they release the other awesome things each Path will be able to do.

    EDIT: I would like to note you can sell the circuts, so people arent locked into this. But it would make it slightly easier on those who want to craft their own gear. And it won't be like that is the ONLY type of circut you can find, but something like a 10% increase overall.
  8. Sabre070

    Sabre070 Cupcake-About-Town

    Joined:
    Apr 16, 2013
    Likes Received:
    199
    Trophy Points:
    43
    Location:
    Melbourne, Australia
    The only problem with that is people who feel like they're forced to play a class for those stat bonuses.

    Unless it was only on things that required at least 3/4 of the paths to craft it anyway.

    There's many more things that they can get all the paths involved in - they've already said that they're doing things like having explorers open up paths for soldiers to then be able to have them both doing a soldiers' holdout event (w/e its called) inside the explorer's cave, so I hope that they expand on those kind of co-operations (especially in large group environments) either now or into the future after release.
  9. H.E.L.P.eR

    H.E.L.P.eR Cupcake

    Joined:
    Apr 12, 2013
    Likes Received:
    32
    Trophy Points:
    18
    It's not a stat bonus, well I guess all circuts are stat bonuses, but it's not an innate stat bonus. I didn't mean to imply that is the only type of circuts you can use, just that you have a slight increase in chance of finding them. You can sell them on the auction house if you have no need.

    I think they said the best circuts would be on items anyway. I dunno. Just a thought. Little something extra.
  10. Eldryth

    Eldryth Cupcake

    Joined:
    Apr 5, 2013
    Likes Received:
    10
    Trophy Points:
    8
    As others have said- anyone can participate in Holdouts started by a Soldier, anyone can use the stuff Settlers build. However, since we still know next to nothing about Scientists, can't really answer for them.

Share This Page