Have we seen any classes with any skills that are purely built for area control/denial? From what I've seen so far, most every skill is direct damage, or "blast." Nothing ever seems to be DoT, built on debuffing the enemy or just making their lives miserable in general. So, this got me thinking: what if the last two classes are the "Tactician" classes, the guys who stand to the side of the fray and have some of the biggest influence on the tide of battle? Combat Telegraphs play a big part in the game; it would make sense to have a class or two that capitalises on this system. So, I speculate with you today, along with the 4th races of both factions: The Alchemist/Biotech -- From the Exile's Fourth. Uses a variety of chemical agents and nano-bots to cause all sorts of havoc and help. Have all sorts of mad scientist gear, and tanks on their backs for their "stuff." They can spray pools of acid to slow and damage their enemies, summon a "Black Cloud," a swarm of magic/technology disrupting nanobots (a "Silence" field, if you will), and support their allies with healing goo and lifesteal for their own survival. Can either be an AoE DoT controller/denier, or a serious DoT Debuffer. The Engineer -- From the Dominion's Fourth. Use all sorts of traps, trinkets, and tactical deployments to supplement their own sharpshooting. (This is the non-magic rifle class.) Capable of serious area defense with turrets, herding their enemies and aiding their allies with wards and "Hostile Deterrent Fields" (read: death walls), and lay out minefields, which blow enemies sky high, among other predicaments. Can either capitalise on their AoE damage and support, or amp up their sniping and guerrilla skills.