It looks like you're trying to use the numbers as a way of suggesting raider population has dropped. That wasn't what I was referring to, I was referring to the fact that raider population was a tiny portion of the actual subscriber base to begin with. Your previous post runs on the premise that 'everyone acquires everything', when in fact only around 2% or less of the game's subscribers actually clear the hardest encounter in each expansion while it's relevant. What you're missing is, your figures show all time completion for content that came out years ago, and you're comparing it to the current tier of progression content. Of course there are more people in 2013 that have cleared WotLK content than the current raid tier - they've had an extra 5 years to do it in and the benefit of gear and character levels that allowed them to pretty much solo the content if they wanted to. WoW has 10 million subscribers, and completely dominates the MMO market. Right now it has the largest and most dedicated hardcore raiding scene of any game, and that scene is still an incredibly tiny niche. Blizzard provide their own figures for this showing completion for Dragon Soul among active level 85 characters 6 months after the content patch. Notice that only 4.4 million characters even meet the sample requirements of being lv85, out of 10 million subscriptions. Out of that already-selective sample of active lv85 characters, only 4% have completed Dragon Soul on normal mode. It doesn't even show hard mode completion rates. This is what you referred to as the easiest content of the expansion - The number of people who actually required harder content to test them was a meagre fraction of a fraction. It's trendy to mouth off about how easy and casual World of Warcraft is, and most of the people doing that haven't actually cleared the hardest content in the game at any stage of the game's life.