Love it. Looking back on the classes I've played in my MMO RPG history, my preferences are pretty clear. DAOC - Elf Eldritch WOW - Undead Mage - Struggled with consistent invitations in raid preparation, rerolled Druid (post-BC) I'm the biggest fan of ranged magic DPS, and the "squishy" label has never deterred me from picking this archetype and rollin' out. However, I have found that DPS(Melee/Magic/Ranged) is the most saturated option when it comes to a raid party's make up. It was so frustrating hearing that the raid party was just a healer short or waiting for a healer after dc, and all while multiple members were out in the cold due to overpopulation of DPS. Convenience or Play style? I think that in a lot of situations, specifically my experience with WoW, it's both. I may choose to play a class for a specific spec/style of play (mage/fire, lock/destro, or priest/shadow) but when it comes to 10/25 man raids, participation involves strict requirements, and there's much less room for hybrids or alternative builds for key classes like the Priest. This often resulted in progression for a build/spec that wasn't my favorite, but was the only way to get involved. I believe 40-man raids are going to give guilds a ton of flexibility when it comes to class make-up, and the opportunity for hybrid builds will be much greater than it would be with 10/25mans. WoW didn't make it as easy just to switch specs to support a group as healer instead of your primary focus of DPS unless these people spent the extraordinary amount of time necessary to acquire a set of quality healing gear worth whichever raid dungeon. Unlike what we know about Wildstar, the mage class didn't have any other role aside from DPS. This is one of the reasons I felt the need to reroll a class that gave me the ability to fulfill multiple roles and increase my opportunities. With what we know about Wildstar classes so far, I cannot wait to get started with whichever class & discover the roles that fit my play style, be it pure heals or hybrid DPS/CC.