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Community Uplink - Server Communities

Discussion in 'WildStar News' started by Zap-Robo, Jan 21, 2013.

  1. Zap-Robo

    Zap-Robo Administrator • King Cupcake

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    For this week's Community Uplink over on Twitter, Carbine Studios want to know how we feel about server communities and seek our opinion on what systems or feature might improve those communities. Read more to join the conversation on Twitter, or let us know what you think here on this thread.

    ( Read more )
  2. SDR

    SDR Cupcake

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    Twitter doesn't seem to work...

    edit: nevermind, it works now o.o

    edit2: it just loads very very slow *-*
  3. starspun

    starspun Well-Known Cupcake

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    I don't know what game features could be used to improve relationships on a server, but I know what game features not to use to improve them... and that is cross-realm group finders. They are community destroyers.

    With it, you have to cross your fingers and hope you get a group full of awesome people that don't run ahead, aggro everything and leave the group, or don't roll need on everything because they "need gold". Without it, you can easily avoid people who are known for this type of behaviour, and you'll have a much better time because of it.
    Kurik Lein likes this.
  4. LittleIcebreaker

    LittleIcebreaker Cupcake

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    This may sound pretty silly, but I don't have a facebook or twitter account. So instead I'd really like to respond to this uplink here! I understand it probably won't be read, but I'd like to throw my two cents in anyhow.

    I think the best form of game mechanic to perpetuate server community is a mega server. I'm all about player choice when it comes to servers (RP, PvP, PvE, etc), but if done correctly I feel a mega server could ensure server community. Perhaps having three mega servers (RP, PvP, and PvE) would be an answer to the issue of limited player choice.

    Either way, mega servers create a real sense of community among their players (looking at you Eve online). Just my opinion though. :)
  5. starspun

    starspun Well-Known Cupcake

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    Oh, please do share your opinions here. Carbine is watching, your opinion will be seen! :p
  6. LittleIcebreaker

    LittleIcebreaker Cupcake

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    Dagnab it! I forgot >.< I remember someone else posting that information to a post I made. Yay for Carbine :D
    Kurik Lein and starspun like this.
  7. Sharkee

    Sharkee Cupcake

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    As I've mentioned in another post, community is a big part for me in an MMO. The community is what makes the game come alive, and makes you feel like just one small part of it, and it's the best feeling in the world, knowing there are people out there that you can group up with for socializing/dungeons/quests.

    So in order to keep the community alive, my suggestion would be -events. And by events i mean, global, as in for everyone, not just a path. For example, make a monster attack an outpost, and announce it to everyone. The people who show up and participate in either killing/scaring it off(by this option, it would be repeatable with other outposts/cities, with some minor changes), you could award with either experience or in some manner of social points, which could lead either to titles, perks(cosmetics, furniture,pets) and maybe a feast in honor of defeating the creature, if you stick around long enough you get either extra experience for, lets say an hour, or some other minor bonus.
    I believe that the community burns out of interest so quickly, because you're given a linear path that you have to go through to get from point A to point B. Meaning that, you get to certain levels to do certain dungeons, you're not given choice,you're "forced" to look for people that are at your level, who want to do the same thing at that particular time.
    This kind of social system, to my mind, is outdated and doesn't work well, because you are creating barriers between players unwillingly. You're not giving any reason for a high level player to interact with lower level players, and it kind of tends to stagnate over time, and the social aspect dies out.
    To upkeep the community you have to give a reason for players to talk to each other no matter the level of play you are at. And these types of "gatherings from time to time", that give you minor perks, that could be turned into a reward no matter the level, for pets,tabards(if you plan on having anything like that), furniture for housing and other items you might have in mind, that could only be achieved through these events, and interaction with others.
    I hope I've made some sense in this chatter :D, it's late and i'm tired, but I just had to post my thoughts, because i do believe that the community can make or break the game!

    Sharkee
    Guide and Maddog Charlie like this.
  8. Maddog Charlie

    Maddog Charlie Cupcake-About-Town

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    Simple, allow freedom and create trust to prosper a sense of love, caring and belonging.
    Sounds easy hey ?
    Aside from Guilds, associations and the like which arnt really a true community theyre just small groups of people with like minded principals, if what you mean is a true ingame community then you mean server wide collaboration.
    1) Events which must require the cooperation of more than one guild to achieve favorable outcomes. One big bad enemy would do this, eg Darkspur kick off against Exiles and Doomies and only working together can the two achieve the goal.
    2) Broad and reaching communication on what guilds are achieving/doing. MAKE a guild officer (one of many) file a report every couple of weeks. Even if its 'Sharkee stayed online for 4 days straight, Black Wolf and Shady managed to craft a rare schematic of a Protostar Eliminator defensive cannon and Starspun got married in RL' go to xxx.url for further details.
    3) User content is a massive aspect of this, talented people help other guilds and players develop in game content eg: poster for house etc. If it can be done.
    4) Housing. CHECK :) WELL DONE CARBINE.
    5) Hug points (ok maybe call it something better) but when I group with LittleIceBreaker we each get some form of point credited to us probably have to set this for every 24 hours maybe ? Points give titles or maybe even at X thousand points you get a trophy for your home. This is also a way veterans could get some recognition for helping newbies too.
    6) Point 3 combined with point 5 could be an approved screenshot of you both ingame as a poster in your house. Obviously player submitted for approval etc etc
    7) Randomly drop a toon that looks like Chad Moore in the game every 48 hours for us to hunt (I was thinking aloud again sorry)
    8) Weekly news updates in game eg: scrolling headlines on your houses flat screen TV. Coming events etc etc.
    9) Mirror real world regional events such as the scottish caber throwing and Missouri Noodlers and Texas wild boar hunting in the game. Educational and fun :) doesnt have to be a competition just have the devs drop 12,000 wild boars in the game at a certain time. Psychologically its bonding the RL world to the Nexus world, uncle Buck knows nothing about Nexus but can tell you some great wild boar stories. Lock Ness monster sightings, big foot has been spotted at XX location.
    10) Have real social events in game with unique scenery/items rather than the same old place, in other words even if you dont really wanna talk to people at first, create a location where they just gotta see the latest concept bikes protostar has planned and the cool artwork that will be displayed. Often people dont go out with a 'Im gonna socialize with someone' attitude, they need a hook to get them there and the socialization will follow. Nothing worse than 20 toons in a field with nothing to do that fart emotes :eek:

    Include a showground, a theatre, a museum, an art institute, a sculpture park all the things we need to BE a community.
    Snufler, Sharkee and cali like this.
  9. Kurik

    Kurik Super Cupcake

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    Besides being a part of a guild, being a part of the larger server community is what I enjoy most in a MMO.

    Some features I've been thinking about are:
    • Show players from your friends list on the map, there are a few MMOs that do this but a lot of them don't. Someone may have spent hours in a zone not realizing that one of their friends was also there.
    • Help us remember who we've interacted with. On more than one occasion I forgot to get the name of someone who I enjoyed playing with or crafted something for me free of charge.
    • If possible somehow integrate server forums or some other form of communication into the game. For example simply letting us access the forums through a popup browser in-game or notifying us when someone has sent us a message on the forums. All of this being optional of course. :)
    • Give players the tools to schedule and organize in-game events but not just for guilds. Rewarding those who take part in them might be nice as well.
    The following doesn't really apply specifically to server communities but I'll suggest them anyways. :D
    • For all the podcasters out there! :p Some sort of WildStar Jukebox filled with various podcasts we could listen to while in-game.
    • For all the streamers out there! Make it easier for people to stream WildStar, don't ask me how. :p Also make it easier for people to view the different WildStar streamers.
    Malanthan likes this.
  10. JarNod

    JarNod WildStar Haiku Winner 2012 / Lead Guinea Pig

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    I said it on Twitter, and I'll say it again here.

    Have server firsts or major achievements announced to the entire server. I loved the Onyxia buff given to people in SW when someone completed the quest. Fantastic!
    Malanthan likes this.
  11. Dyraele

    Dyraele "That" Cupcake

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    I always wanted a way to have "campfire" meetings with a host. The way I envisioned it working was allowing someone to set up this meeting as a host, only he could speak so you didn't have interruptions. If you joined the campfire, you would only be able to hear the host. If you wanted to speak, you could ping the host and he would give you permission and during this time both the host and the other person could talk. The host could allows as many to speak as he wished and could withdraw permission at any time.

    The reason I wanted this was to prevent other people from ruining special events like when I performed weddings in WoW, had roleplaying stories that lasted a while, or just telling tales about things that have happened in your character life. It was alright to do this by creating a separate channel with just group chat, but it doesn't work well when you have a large group. With the settler being able to throw parties or whatever they were, it would be a nice feature.
    cali and Maddog Charlie like this.
  12. SiegaPlays

    SiegaPlays "That" Cupcake

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    Nothing new from me that has not been mentioned before at some point.
    Taking for granted that Wildstar is going multiple servers/realms, if not, some of these has to be rewritten :p

    Cross-realm group finder feature with player choice options to enforce "same server only", "PvE server only", "PvP server only", "RP server only", so it works for both those, who play outside peak hours, and works for those, who prefer same server (type) community groups.

    Cross-realm/region/account friend list and an option for cross-realm/region grouping by friends list.

    Access to more than one player restricted association (guild, team, fellowship, family, etc.). I would like the option to join a regular circle of people with the same semi-casual progessive PvE objectives as me, another circle for my "friends and family" cross servers, and another for the casual PvP team, and maybe another for the creative fan arts circle, etc... social networks with shared objectives/interests/bonds. More than one association per character, but not unlimited. Or maybe one guild, and then the more small team objective oriented associations.

    Ingame access to official game forums / server forums.

    Ingame access to player restricted association features. Forums, Message of the Day, Calendar, detailed Member rosters, etc. Out of game access to the same association features.

    Balanced Sidekick/Mentor feature to run lower level content with friends, family and strangers with ones prefered characters or to run achievements and objectives at the appropriate powerlevel.

    Shared community objectives / happenings / events or the tools to admin/arrange them, like:
    • shared community objectives with opening server access to an area / patch-xpac launch events / access to raid content / access to work on important lore objectives,
    • fighting off biohazards (locusts, toxics, etc.) that would otherwise temporarilly ruin areas for gathering materials,
    • figthing off world bosses for temporary area buffs,
    • PvP objectives, fighting for area control, killing faction leaders etc,
    • RP events,
    • ingame humanitarian relief events for real world catastrophes. Some may disagree, but I find something like releasing a cash shop vanity pet, where 90% of the earnings go to the victims of the world a fine place to remove the wall between game world and real world - as long as the pet fits game concept.
    Server community announcements for servers firsts, area event timers, etc. with the option to turn some of these (partially) off.

    Ingame Protostar showroom and voting booth for community art contests etc.

    Make joining up together over objectives convenient rather than a lfg-chat spam bore that leads to soloing it a couple of levels higher instead. Doubt rifts in Rift had been as popular without the convenient public raid formation feature.

    Player bounty system, where you can initiate a bounty on your own head (should give the survival playstyle type something to fight for).

    The usual ways to report and/or ignore and/or mute other players, and as always, I love Extra Credits:

    Kurik Lein and Maddog Charlie like this.
  13. Kurik

    Kurik Super Cupcake

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    Sign me up for a bounty system! :)
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  14. Snufler

    Snufler New Cupcake

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    Power AND responsibility to the players! From my experiences, the best communities is built around player controlled content. In SWG flying into space, destroying the corvette, mining or PvP'ing as a group in a large spaceship, with players manning turrets and escorting you in smaller fighters. Fighting over player created and controlled cities on the ground, intrigues, spying, war... Player created events, with the help of the staff, large scale battles... Cross faction grouping AND communication. Man i miss that game... :cry:

    What i am saying is trust the players, open up the world to us, give us tools to build our own community. Do not restrict our choices.
    Maddog Charlie likes this.
  15. SiegaPlays

    SiegaPlays "That" Cupcake

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    I miss this from EQ1. One thing is to uphold the "us and them" theme in contested areas, where there is objectives to fight over, but if an instance is the same for both factions, why should sentient beings not be able to work together long enough to conquer the obstacles of getting through it alive?

    Make up crossrealm dungeon finder groups from both factions, and make one of those optional player choices "same faction" too. A flexible player choice system that enables each and everyone to play group finder how they want it:
    • Same server only
    • Same server type only
    • Same faction only (though RP server ought to cover that already)
    • Same quest/achievement objective only (with a gating for what objectives they can choose)
    Those who roleplay the hostilities are still free to not ever work with those on another faction. Those who prefer same server, have the option to choose that. Those who are working on specific objectives have a chance to find a group to work with.
  16. Snufler

    Snufler New Cupcake

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    Sorry i was rambling a bit :-D What i really mean is: give players responsibility for the community, don't make tools to ease tasks that should be handled by the players, like getting together for a dungeon or raid. Give us tools to expand the game, for instance to fast and easy create player driven events/content, or make grouping more rewarding/fun.
  17. SiegaPlays

    SiegaPlays "That" Cupcake

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    Thank you, I love it when people call me lazy.
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  18. Snufler

    Snufler New Cupcake

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    Ah sorry, removed that from the post, but i still mean it, at least a little bit ;-) I just think they should spend time on other stuff.
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  19. SiegaPlays

    SiegaPlays "That" Cupcake

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    I just want it to be flexible, so it can work for a majority. Which is why I think the optional player choices is the best way to go. People can decide for themselves what works for them. After all, they have absolutely no right to decide that it should work that way to others too.

    World of Warcraft could nerf a lot of the current <REDACTED> giving their players some options for how they want their dungeon finder - as long as the players who choose to use them are aware that it will prolong their queue.

    Someone, who do not like dungeon finder at all, can still sit in the city and spam lfg chat, hoping there is enough in the city sitting there twiddling their "lazy" thumbs while waiting for a lfg spam pug to gather, rather than enjoying the world (where lfg chat is no accessable).

    I want it to be an option to be doing something at all times, which mean dungeon finder is great to me.
    Maddog Charlie likes this.
  20. Snufler

    Snufler New Cupcake

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    I wish it could be flexible too, but i am afraid that's hard to accomplish. If you include a dungeon finder, spamming lfg will be silly, as getting a group is faster trough dungeon finder. If you don't include dungeon finder, well... it goes without saying...

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