So from what I've seen of the game so far (which I admit is limited due to the NDA) it seems like that Wildstar's classes are resoundingly similar to each other. I know the resource systems are different and the lore is different, but from what I've seen a damage rotation on a warrior won't feel a lot different than one on a stalker. Use higher damage abilities on cooldown, save interrupts, and then spam your primary attack. Similar things go for the ranged classes. Before you rush to explain why they are different, let me explain where my concerns come from. 1.) The complexity of rotations has to be simplified because of the emphasis in telegraphs. It's unrealistic to expect a player to both execute a complicated damage or healing rotation effectively while dodging out of telegraphs. 2.) The abilities of each class can't have combos with other abilities because it would pigeon hole people into choosing one set of abilities, something that the devs seem to be avoiding. These two things combine to make it so the biggest differences in classes is just the shape of their telegraphs. Maybe it is because I've only seen low levels. Has anyone else noticed this or can anyone provide ways this will change with higher levels?