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Crafting as a legitimate means of leveling

Discussion in 'WildStar General' started by BlueDragon18, Jul 7, 2013.

  1. Livnthedream

    Livnthedream Super Cupcake

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    Crafting classes totally work, but it forces a number of other design choices on you or it does not work. Some games fit those choices better than others. Even among similar game types crafting classes worked a lot better in Galaxies and Eve than they did in UO.
  2. nomotog

    nomotog Cupcake-About-Town

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    I would love to hear more, but we know for a fact WS won't be using crafting classes so it's all off topic.

    Edit: We should talk about in in PMs
  3. Livnthedream

    Livnthedream Super Cupcake

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    You can get some pretty decent information here:
    http://www.raphkoster.com/gaming/uoeconevolution.shtml
    http://www.raphkoster.com/2012/03/20/do-auction-houses-suck/
    and he touches on it here:
    http://www.raphkoster.com/2005/12/08/feelin-groovy-a-rant/
    http://www.raphkoster.com/gaming/mudsvsmassive.shtml

    He is one of the most open, and well educated developers around. Afterall, there is a reason why he is invited to speak at numerous game confrences on a regular basis. Even though I personally disagree with many of his views (like Sandbox for example) I find it rather hard to disagree with the facts and positions he argues from.
  4. Ohoni

    Ohoni Cupcake-About-Town

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    Right, which is why most MMOs are mostly adventure games.

    I am aggressively against market manipulation, not crafting. First sale doctrine would be sacrosanct, all market controls I would argue for would be ones allowing people to buy low and sell high, which has nothing to do with crafting. Crafters should be able to make money off of crafting things, so long as the crafting process is involved enough that bots would be incapable of it, but players should definitely not be able to make profit off of buying low and selling high without actually producing anything, that is not crafting.

    And nothing I would be in favor of would make them second class citizens, so I don't see what your problem is. You seem to be arguing that they should be entitled platinum class citizens, receiving all the benefits of someone adventuring in the world, PLUS getting crafting skills on top of that, while those adventuring would not get those bonus crafting skills. Why even bother adventuring? "Because it's fun?"

    If it's impossible to make crafting interesting enough for even self-identifying "crafters" to enjoy it, then I don't really see how this could be a solvable problem. I've been laboring under the premise that it is possible to create a crafting system that at least some players would enjoy participating in. If that's off the table then why even bother implementing a crafting system at all? Crafting should be more than just a shortcut to the level cap.

    I have been, haven't you been reading?

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