I'll preface this by admitting I'm bias. To me the best crafting system in any MMO ever was from SWG. The player crafted the best gear, weapons, food, furniture, buffs, etc., in game. To do that this player would have to devote an incredible amount of time finding the richest and best resources in order to craft the best in game items and make a mad amount of cash doing it. And I'm not talking about farming end game 40man raids for drops. They had to search for it in the open world and harvest it. Every other MMO sense has been end game raid loot is the best in game so if your not a hard core raider you'll never obtain the best gear. This fact along with dungeon drops and in some MMO's even random mob drops are better than what can be crafted which leads me to my point and question about this game. Will Wildstar be any different? Is there a point or incentive to craft or will it be obsolete like in other MMO's where its better to take up all gathering professions and sell materials rather than craft.