We don't know how crafting will be implemented in WildStar, but we do know it will exist. We also know that Carbine Stuios developers visit these forums occasionally. Instead of speculating about what kind of crafting system you'd like to see implemented, I suggest describing your favorite ingame crafting system. Avoid hypotheticals and maybes. Just describe an existing system and explain why you like it. For example: Wish I've played a number of games with crafting systems. Even City of Heroes added a system for crafting enhancements. My favorite system was implemented in a now defunct game called "Wish". In Wish everyone could cook. Cooking was a basic crafting skill that could be improved, but did not need to be added nor did you need to seek out a trainer. You improved Cooking by experimentation alone. Fishing, as well, was automatic. Everyone had the skill. To develop it you had to build a pole and "tackle" and then combine them into a "working fishing pole". As you spent more time fishing your skill increased and you could buy or build better poles and tackle. Everyone, regardless of class, could choose up to two crafting skills. These skills were divided into broad groups with various specialities. For example, my character chose "Resource gathering" with a specialization in "Mining". My character was a mage so by choosing "Mining" I could improve both strength and intelligence. Most mages went with "Resource gathering - Botany" and then chose "Trade Skill - Alchemy". I wanted to improve both strength and stamina so that my character could explore more territory without being forced to rest, eat, and so on. So I added "Blacksmithing" as my "Trade Skill". By the second week of beta testing I had more strength and stamina than most warriors! Cooking: Cooking was a blast! Even though my character specialized in Mining, I still had access to basic levels in other Resource Gathering skills. I got an axe and chopped down a lot of trees. This was the easiest way to acquire Wood and different kinds of wood produced different kinds of fires. Pine or Willow produced a short-lived very hot fire while Hickory or Ash produced a long-burning, milder fire that was still suitable for cooking. Mostly I collected Hickory because it added flavor to everything cooked with it. Some other items that could be gathered were cinnamon, cloves, peppers (several types), salt, ginger, corriander, and other spices. Different grasses or shrubs produced grains such as wheat, rice, barley, and even hops (for making beer, naturally!). Onions, bellpeppers, and tomatoes were also found in the wild. Meat came from monsters that were killed in the course of gameplay. In addition to monsters, there were wild cattle, geese, chickens, sheep, and so on. There were some domesticated animals, but killing them caused the local NPCs to come out and attack you. Killing food animals produced lots of meat and little experience. Killing monsters produced lots of experience but little meat. Some meat spoiled very quickly, some slowly. To cook, first you built a fire. Once you had the fire going, a mortar and pestle appeared to use for mixing ingredients. Meat, grains, and spices went into the mortar and then over the fire. If you chose ingredients carefully, you got back a food item as well as a reusable recipe. If not, you got back cooked meat, cooked grain, and burnt spices. Cooked meat lasted longer than raw meat. Some merchants would not accept raw meat, only cooked meat. Blacksmithing was a multi-step process. First you had to acquire metal, metal & leather, or metal & wood. You could also add things like bauxite to improve the quality of the metal. Once you had items that you thought could be combined, you had to find a forge. Most towns had a Blacksmith with a forge you could use. Conversely, you could build your own, but it had a timer and vanished after a short while. I used to make a lot of copper shields, but my Mining normally only produced iron and bauxite, so I had to trade for copper. The Forge had an "items" window that appeared when clicked on. Copper, bauxite, wood, and leather went into the window, unless you had a recipe, then the recipe went into the window. If you put the items into the window and then clicked "Combine", you got back an item and a recipe for making that item, as well as any unused materials. The first time I got an "Improved Copper Shield" recipe, for example, it was an accident. I put Copper and Wood into the window to craft a "Basic Copper Shield", then tossed in some bauxite and leather just because I hadn't found anyone who wanted to trade for it. My character was the first to offer "Improved Copper Shields" and they quickly became very popular! Once you had a recipe, you made sure the items it required were in your personal storage (usually a pouch of some kind). You put the recipe into the Items window and clicked "Combine". The materials were deducted from your personal supply and you got back the item and your recipe. That's how I remember it anyway. If I'm off by a couple details here and there I do apologize.