Has anyone else noticed that there are dark, underlying themes present in what we've seen so far with Wildstar, mostly pertaining to the Eldan and their technology? In the gamescom demo of the Northern Wilds, the Eldan tower that created the blizzard was fueled by sacrificed creatures that inhabited that area, using their primal energy as a power source. And during the first Wildstar Wednesday, Senior Concept Artist Andy Cotnam's description of his direction with Metal Maw gave a feeling of the creature being a victim of Eldan experimentation, even going on to say that "I really want to sell that this isn't an upgrade on this creature, but a bane. Or, even worse, the original creature may be gone entirely, with all that remains being the Eldan tech that puppets its corpse.” Look at this guy and try to say he was a willing subject for those "upgrades". I for one really enjoy the dark undertones that we've been given so far, especially pertaining to the Eldan and the lengths they went to with their experimentation. It reminds me of Phantasy Star Online: Ep 1 & 2 in the sense that the game isn’t immediately dark, but when you start delving into the back-story you see the cruel reality of everything around you, and how everything turned out the way it did. While the art style may look cartoony and childish, I like how they allow themselves a certain amount of maturity to the story, emphasizing that not everything is super-happy-fun-time. Though I don't condone the idea that for something to be "dark" it has to be bloody and in-your-face, but more of a thought-provoking, inconspicuous darkness. Does anyone else want to see more of this throughout the game?