About the whole multi-spec debate: It really depends on the amount of permanency the designer wants to go for. For a game like Wildstar, I feel that a multi-spec system is pretty much required. However, I love permanent choices, at least ones that are difficult to change, have a really strong impact in some of the games they're in. Those games would be DAoC, Shadowbane, and the potentially upcoming Camelot Unchained. It just really depends on the game. Wildstar is a much more freeform style of design so there is minimal permanency, so multi-spec would be to its advantage. For other, you could call 'hardcore', games, permanency is something that game wants to drive in and the audience for those games appreciate it. I love both systems as long as they're done well.