Which kind of dungeons and raids would you like to see in Wildstar? I was thinking of some path specific tasks, like the explorer has to find a switch somewhere hidden, to open a gate so the group can go on or the scientist has to scan some eldan manuscripts so they can solve a puzzle and so on. So basically I want the path system to be involved in the dungeons. Yes I know it will be even harder to find a group for a specific dungeon, when you have to search for a healer that has also chosen a specific path, but maybe Carbine builds the dungeons in a way, that they change for a specific constelation of paths. Another thing is what spooks my mind is singleplayer dungeons for each path, where there is a bit of killing stuff and off course some end encounter, but also tasks to be solved, I think of Uncharted, when I would have to describe a Explorer path dungeon and so on. So what would you like to see and what are your ideas?