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End Game gear

Discussion in 'WildStar General' started by Banelight, Apr 25, 2013.

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How do you want to get your end game gear?

  1. Grind instance for drop

    33.0%
  2. Buy gear with currency gained buy doing instances

    1.0%
  3. Both of the above....if unluck on drops want to eventualy be able to buy gear

    65.0%
  4. Dont really care...either way

    1.0%
  1. Banelight

    Banelight New Cupcake

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    :whistling: Right...so first off apologies if this topic is already somewhere!

    One of my concerns in end-game gear rewards. This was one of my biggest dissapointments in GW2. everybody is grinding dungeons for coins, to buy exactly the same gear as the next guy?!? wtf!

    One of my main reasons for doing high / end game dungeons is for that extra special looking end game gear! Sure stats are awsome...but like in GW2 you cant wear you gear with pride and stand out...everybody has the same gear! I would rather have to do a dungeon many times over until i get the drop I want, than just do it a few times to get the coin rewards I need to purchase the gear. Rather make highly cafted gear to gear up up until you get that rare uber drop that makes you stand out!

    Being able to wear looted dungeon gear is a badge of honour and accomplishment! Proof of having conqured said dungeon!
    Hope fully there will be very unique end game gear that has 2-3 different stat majors / paths

    example:

    Healer class - either gear set with extra healer stats, another with more damaging stats (alternate questing gear), maybe another set that has beneficial support based stats! Maybe the bonus stats boost specific damage skills, or healing skills etc etc..

    All class normally have at least 2 main ways of ktting out. Tank may have one gear set with more defense and health / health regen (dungeons gear set) another set with more focus on damage stats (questing set)

    Then of course there is the gear set specifically for Pvp...with pvp set bonus's for the pvp nuts. Another badge /honour skyle gear set. Shows proficiency at pvp the better your armor is.

    I remeber when doing the pvp instance that came up twice a day in Aion, as soon as you got in and could see who you were up agains, you googled their gear on their profile to see what they had on, as it was an indication of how well they played and also made them priority targets!

    Whats the collective thoughts on this ?
    Heart in the Stars and Syberchip like this.
  2. Draogon

    Draogon Cupcake-About-Town

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    As much as I hate the token based systems I have had enough of RNG based drops. I've been in guilds that have maximised the drop counts 100% week in, week out and certain pieces of gear have failed to drop or failed to drop more than once.


    I would prefer a smart loot system similar to what EQ2 used if I'm honest.
  3. Mierelle

    Mierelle Cupcake-About-Town

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    I have nothing against grinding, in fact I very much enjoy it (sure some drop rates are tedious, but in general) and preparing for the raids is almost as fun as the raid itself. I miss the feeling of figuring out which instance/objectives to focus on to get a specific item or killing creatures in an area for hours in order to craft something. This feeling is close to non-existant in games where you can buy gear through currencies.
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  4. Banelight

    Banelight New Cupcake

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    Agree 100% ;):up: Although its nice sometimes to eventually be able to buy the gear....I think this dilutes the experience, and the feeling of achievement when you EVENTUALLY get that piece you were waiting for.
    I do however understand the frustration when it never seems to drop, but everybody else seems to get it easily lol.
    Difficult to balance...imho i think its just the frustration that would want you to be able to buy it after many runs.
  5. Mierelle

    Mierelle Cupcake-About-Town

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    I agree with you and hope that they have a smart loot system and with the CBC system I could see this to be a quite small issue. But I honestly would prefer a RNG system over "buy the item after ~3 raids if you're unlucky".
  6. Banelight

    Banelight New Cupcake

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    agreed :up:
  7. Lethality

    Lethality "That" Cupcake

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    I'm sure we've had this thread a billion times, but always fun :)

    There's nothing epic (or more boring!) about saving up your allowance from doing chores and going shopping at a vendor to buy items! At least that's what it feels like, despite the fact we're usually battling foes the size of s starship and saving the planet :)

    I think gear should nearly exclusively come as rare drops from the monster/enemy itself. That moment of surprise when it finally drops (or even when it doesn't) is a rush all it's own, and part of the psychology behind the fun. Having a precisely tuned "4 weeks to acquire X tokens to afford Item Level Y" is nothing more than an artifical gate, and a pretty shallow one at that.

    Compare it to trying to save up money for something in real life. It's "smart" but usually not fun. However, getting an unexpected prize like when winning a raffle is... exciting!

    Also, i just seems to me that if this vendor hanging out at a tavern has better armor than what I was wearing, he should have given it to me BEFORE I went to risk my butt to save the world! :)
    iiFrank, Dysp, MeakGG and 3 others like this.
  8. Bisqquit

    Bisqquit "That" Cupcake

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    Rift had it spot on IMO. Each boss would drop loot and 2-3 tokens. Tokens were used to buy belt, boots, gloves (50 tokens) shoulders, helm (80 tokens) chest and legs (100 tokens). Token gear had a 2 and 4pc set bonus. So you'd end up wanting 4 peices of token gear, 3 bits from drops then your weapons, neck, rings, trinket etc from the boss as well.
  9. Ellianar

    Ellianar Cupcake-About-Town

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    I feel like a separate RNG and token based system is good, like you have certain items that loot in the dungeon, and others that you can acquire with tokens, Wow was very good in this sense, you had the raid loot and the tier set was token based and that was cool! I think it help for multi specialisation, as you can gather tank stuff as dps etc
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  10. Zybak

    Zybak Cupcake-About-Town

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    I think a good combination of both is important. WoW in BC had a pretty good combination.
  11. Marv

    Marv New Cupcake

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    I don't mind having currency to get gear if you are unlucky, as long as the system isn't to generous.

    As a bit bit more of a hardcore orientated raider I really dislike people turning up to one or two raids and getting set pieces from the latest tier, if it is to purchase older tier gear then I don't find it such an issue.

    Being able to buy gear to easily decreases both how long the current content will remain uncleared by the majority and how long players will want to raid that content before getting bored/asking for more.
    Mailroomclerk likes this.
  12. Syberchip

    Syberchip Cupcake

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    I don't mind the old WoW system. To me it works just fine, and the amount of tokens weren't too ridiculous. My concern with WildStar is that if it goes F2P, everything is going to be a grind, unless you're willing to spend real $$$. I hope that doesn't happen. The guys and gals at Carbine seem to be vanilla WoW fans....so I'm hoping that full F2P will get voted down quickly.
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  13. lusciifi

    lusciifi Cupcake-About-Town

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    I would 100% agree with you if token loot in rift wasn't BiS. Tokens are a great way to make sure that no one can go 2 months without seeing a single drop, but at the same time imo shouldn't be the end all be all.

    From what we know about wildstar's circuit board crafting system already. What if all that token drops gave you was the power core and everything else was from actual drops in the instance?
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  14. Bisqquit

    Bisqquit "That" Cupcake

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    Rifts itemisation was garbage at best. BiS gear was quite often crafted stuff or world based loot.

    As for the circuit board, i've not really read up on it. I kinda need hands on to make head and tails of a new thing.
  15. Banelight

    Banelight New Cupcake

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    All good points so far... and I really think these are one of the things which makes or breaks a game in the long run... whether or not people get to the end then get bored and move on.
  16. lusciifi

    lusciifi Cupcake-About-Town

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    Not to get stuck of the topic of rift, but I'm pretty sure the only world dropped BiS was for your source engine which was kind of the point of that item slot in the first place. I found Rifts itemization to be more boring/uninspired then flat out bad.
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  17. Sera

    Sera New Cupcake

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    Interesting.... I prefer to grind instances, but I know some people prefer not to do instances at all and it would be a shame to drive those players away... My choice would be to have gear with the same stats available for token purchase but with different looks..
  18. Psistorm

    Psistorm Cupcake-About-Town

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    I think a hybrid solution is pretty good. Being able to save up to buy specific stuff - be it gear you need, or later on, more expensive fluff like mounts or such perhaps - to help mod your desired setup is a good way to fill in the gaps that might be left from unlucky dungeon runs.

    Plus as mentioned, tokens can be used for fluff content as well. Max your rep with a dungeon faction or so, grind tokens, buy mount, show off. That kind of stuff.
  19. Dnevnoy

    Dnevnoy Cupcake-About-Town

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    I pretty much agree with what Lethality said above. Under both systems you are going to have to do a certain amount of runs to get the gear. With random gear drops you get something RPGs have thrived off which is the excitement of seeing a particular item drop. Knowing you will have to do X runs to get something makes the experience really dull and grindy. By all means have a few things that are purchased this way but also ensure that people are still having "omg (some item) dropped!" moments.
  20. Kataryna

    Kataryna Super Cupcake

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    completely off topic, but! if you push the little "reply" button right next to the "like" button at the bottom of a post it'll automagically quote that post for you, so you don't have to copy-paste!

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