Right...so first off apologies if this topic is already somewhere! One of my concerns in end-game gear rewards. This was one of my biggest dissapointments in GW2. everybody is grinding dungeons for coins, to buy exactly the same gear as the next guy?!? wtf! One of my main reasons for doing high / end game dungeons is for that extra special looking end game gear! Sure stats are awsome...but like in GW2 you cant wear you gear with pride and stand out...everybody has the same gear! I would rather have to do a dungeon many times over until i get the drop I want, than just do it a few times to get the coin rewards I need to purchase the gear. Rather make highly cafted gear to gear up up until you get that rare uber drop that makes you stand out! Being able to wear looted dungeon gear is a badge of honour and accomplishment! Proof of having conqured said dungeon! Hope fully there will be very unique end game gear that has 2-3 different stat majors / paths example: Healer class - either gear set with extra healer stats, another with more damaging stats (alternate questing gear), maybe another set that has beneficial support based stats! Maybe the bonus stats boost specific damage skills, or healing skills etc etc.. All class normally have at least 2 main ways of ktting out. Tank may have one gear set with more defense and health / health regen (dungeons gear set) another set with more focus on damage stats (questing set) Then of course there is the gear set specifically for Pvp...with pvp set bonus's for the pvp nuts. Another badge /honour skyle gear set. Shows proficiency at pvp the better your armor is. I remeber when doing the pvp instance that came up twice a day in Aion, as soon as you got in and could see who you were up agains, you googled their gear on their profile to see what they had on, as it was an indication of how well they played and also made them priority targets! Whats the collective thoughts on this ?