Woah, I am going off of things that have been said by the devs, that they're looking to have somewhat dynamic dungeons and that Adventures are 2-3 hour stents of content with group PVE and they have multiple paths per adventure. That's coming from Carbine devs, and because we should take what they say as what they're going to do, you can assume it is fact. So... ok I'm making an assumption that the Carbine devs aren't lying to us. But if you're going to assume they're lying to us then why not believe they're really doing 20 thousand dungeons despite them saying they aren't? So, I'm just going off information that's been given to us for what adventures are. It's not "me" claiming adventures are these things, it's multiple interviews I've seen from various devs and such. What I'm trying to get at, is that number of dungeons/adventures have no units, and neither do WoW dungeons, so it's really hard to compare the number of 6 adventures + 4 dungeons for WS and 17 dungeons for WoW. So, while the number of dungeons will be less, we don't really know what that means because, we don't know how satisfying the content is. I'm not saying your claims of them being less in quantity is wrong, I'm saying they're claims that are unitless, and therefore incomparable.