Discussion in 'WildStar Classes & Paths' started by Zap-Robo, Mar 30, 2013.
I want when I put on a fedora it plays the Indiana Jones theme
I may pick my path based on "10x Sandwich"
This looks great I really like the direction this is going.
yeah very nice so far would like them to keep it this way, looking forward to the other path reveals scientist more so since thats what I think I want for my first toon
Amazing. Is it known for sattler and scientist yet?
I'm gravitating toward the Scientist path as well, despite knowing the least about it. What I've seen of the Settler so far is also promising, though.
Thanks for the information, Zap! More hype's always good.... ^_^
I put all my money on the settler's hat being a mining cap xD
I love that the path systems level up separate form regular leveling it's one of those things that completionists are going to drool over. I hope that you have to make a effort to complete these levels. I'd hate to see the path xp be easy to complete without deviating from a normal leveling path. The path system looks amazing, can't wait to try it out.
So, this means I could be a level 30 explorer and a level 15 character, or will I somehow be blocked by content from exploring too much? In other words, how open/free is the world to allow me to explore?
I would have thought a low adventure level character would have an issue in a high level zone from mob aggro range unless they made it so as you level as an explorer you could lower that range and effectively "explore" but not get attacked unless you did something stupid like engage.
In early EQ2 days i used to see low levels harvesting in higer zones while right next to groups of mobs, i really can not remember now but i think it was because tradeskill levels worked like adventure levels and when you hit say 20 adventure level you would grey a mob out that is level 12 or something. Tradeskill leveling did the same. (Grey mob meaning it doesn't attack you unless you attack it). Obviously if you did attack a grey mob as a high tradeskill level but low adventure level you'd get splattered. They always kept tradeskill and adventure levels seperate as far as leveling goes but they always kept them inline with each other as far as caps went.
Well, even if they don't lower the aggro range, high level mobs don't stop an explorer. If he dies, he dies, and picks right up where he left off. I did that in WoW, I went everywhere I could no matter the level, died several times but I didn't care. I just got to my body, went a bit ahead of where I was, popped back to my char and started running again. You don't really lose anything if you are naked except get the death penalty. I just wanted to know if it was possible in this game to do the same and just explore no matter the level.
Nobody knows (well, apart from Carbine and those pesky F&F Beta Testers!)
its character levels or patch's have self level system?
Yeh Path's have their own seperate levels, you gain exp in your path levels by doing path quests/missions/whatnots.
For what stands IOU?
7: Item: Path Housing Reward IOU
IOU = I owe you. Most likely a token you hand in for a reward then.
AFAIK only doing Path-stuff will grant Path experience
Looks awesome! Im really liking the path system.
Awesome info Zap, very cool!