It's a tough thing to do an exact comparison between the two games as they're pretty different from a lore perspective. But as I've learned more about Wildstar, it seems to me that the Exiles have more Horde characteristics than the Dominion if we're going to make the start of "the big damn MMO" the point of comparison. At the start of World of Warcraft, the timeline had the two faction lore at the point where the Alliance was a group of people that had joined forces in the years past with the current loose mission of unifying their territory directed by the leader of the human faction. The Horde at this point was a ragtag bunch of races that banded together to resist domination, and they were led to a new world "Kalimdor" by an almost messianic figure in Thrall. Alliance was overconfident, poorly managed, and while powerful, made a lot of bad decisions to get to the point that they were at. The Horde were proud, aggressive in defense of their right to exist, and trying to carve out a world for themselves in a new land. The Dominion seem to be led by the humans, make some pretty questionable tactical and strategic decisions in their expansion goals, and have the overwhelming numbers factor going for them. The Exiles were led to Nexus by their own "Thrall" dude, and are working to set up their own home and will aggressively fight back to try to secure their own way of life and all the lore that I've read seems to show that all the races have a deep hatred of the Dominion for their history of oppression or belligerence. That's from a story standpoint. From a looks standpoint? It's probably somewhat reversed. The exiles so far seem to have the general appearance of softer/cuter (Granok excepted, but Granok are their own breed of awesome) as compared to the Dominion which seems harsher at first glance. People who don't care about lore at all will probably assume the Exiles are good and Dominion are bad. Exiles smile more, seem more upbeat, scrappy, etc. Dominion scowl more, seem more stern and calculating, and disciplined. These traits are usually associated as such. I tend to look at Wildstar more from a Firefly perspective of Browncoats vs. Alliance. Each have their own evils/good to them. Alliance for order and safety, but you accept that you are basically under total control and surveillance and the central government can do whatever they want to you without justifying it. Browncoats/independants have far more freedom to do what they wish, but you get a far more dangerous and criminal world as a result. You have your freedom if you can keep it. I'll be playing Exiles, as I love a good underdog story. Also, Rock people. Seriously. Robots are ok, but rock always beats laser.