The player was using his basic attack, that mainly returns mana back and does a tiny amount of damage, because he was a newbie and had barely any skills on his bar in a game balanced around having many more than that. But you wanted a newbie video, so I gave you a newbie video. It does not however auto attack. Nothing in TERA automatically attacks your target because TERA is a non targeting game. You don't hit anything unless you manually target it with your cross hairs and continue to target it as it moves. Auto attacking would literally be impossible in TERA. Do you even think before you write? And if you think there's any lack of action in TERA than I don't know what to tell you. Do you really need massive colored telegraphs and cartoony graphics to see when a monster is attacking, when a player is dodging said attacks or gets hit by them? Because TERA is full of the same stuff you see in Wildstar, it's just much more subtle whereas Wildstar is very in your face. Also Wildstar does have an auto attack as per the April 15th leaked patch notes: http://www.wildstar-online.com/en/news/m30_patch_notes.php Anyway you're really getting my post way off topic. I'm really here just to discuss two main things: a)Do you like or dislike a GCD system and why b)Do people think it's possible to change how Wildstar's current system works Since you have no interest in discussing which system is better and which you think would work better for Wildstar, please kindly leave this discussion thread. As for having played both systems I have - I have extensively played both GCD games and games that have alternate methods of controlling the flow of combat (Aion being another example so we can get off the TERA idea) so I think we can all safely discuss those two methods and how we'd prefer to see them implemented in Wildstar. Or if you want to discuss tab target vs non targeting vs hybrid models, I have extensively played all three. No I have not played Wildstar but they are not wildly different from things already out there.