Recruiter, i think you're debating something different in several posts. it seems like we're not being limited by number of abilities, we'll have lots of those, just limited by action SETS as in the number of abilities we're allowed to have on a bar at a given time. so we may have 20-30 abilities, but only be able to have 10-15 on a bar at a given time, and need to strategically choose which ones we have for each encounter. so one fight we may need these 10 plus some fluff ones because it's an AoE fight. or this fight we need to have more single target stuff plus more CC abilities because there's adds, but we need to CC them and burn them one at a time. or you need to off tank this fight so you pick 10 tanking abilities and throw in 2-3 emergency heals in case your healer gets stuck.