Sure, you can, but why should you have to? What you forget is that not everyone has the time to do that. Not everyone wants to do that. In the current system, the system you love so much, so much is down to luck. Did you get lucky rolling the right class, did you get lucky and your friends you want to play with rolled the classes that work with yours, did you get lucky with the buffs/nerfs and so on. Your solution is "hey, no problem, just re-roll" and that just isn't acceptable or an option to a lot of people. What should they do? Suck it up and become whipping boys for the jobless tryhards regardless of how good at the game they are? That, it seems, would suit you just fine. haha...who do you think you are? Some random tryhard with a habit for random caps all over the place and I am supposed to take your word for something? You're crazy. Look up the Elo system, read about why it was made and how it's meant to work and then explain to me where the gear grind fits into it. I'll give you a clue, it doesn't. Wow...you stating something does not make it true. By spending more time you will get the unranked gear faster, lowering the amount of people you have to fight on an even footing and raising the amount of people you out gear. Then, if we take WoW's past system as an example, since you are so fond of it, you use your higher point cap ("earned" from stomping people who have less gear than you) to extend the gap. Playing more makes it easier. It just does. We both know it. Why do you need an incentive to do something you enjoy. Playing should be the incentive. Winning a fair game should be the incentive. Achieving what you set out to achieve should be an incentive. Why do you need someone to say "well done, have a new thing to whack people with harder, make you feel good about the time you spent playing something you obviously don't like that much." What about that makes it a sandbox? Replace a quest grind with infinitely looping events doesn't make a game a sandbox. PS. It has classes. Sanboxes generally do not. But who decides what the flaws are? You seem arrogant enough to believe it should be you. A lot of people will tell you the gear grind is a major flaw, but here you are arguing that it's a major plus. Who's right? Do you have any idea how many games have tried to do exactly what you just said? Where are they now? Free-to-play bargain bucket failures for the most part. I love this. See game, side with everything it's doing, hide behind the classic "well I am right because the game is gonna be like this! Good luck finding another game!" game flops, you move onto another one anonymously and start again saying "I always knew that game would suck...." I have no doubt you would have posted like this on pre-release forums before. Back the game, use what has been announced as your bulletproof shelter, pre order a collectors edition, it sucks, you move back to the 1700 bracket in WoW for a bit and post on whatever the "next big thing" is fanboying the <REDACTED> out of it and anyone associated with it while spam refreshing your email and frantically checking your junk box for that beta invite that must come your way soon....right? I bet your shelf is littered with metal cases, worthless concept artwork books and little plastic figures.