Finally, someone has a reasonable problem with this PvP system and I have admitted this problem. The biggest problem with this system is WPvP, not instanced PvP. I have no problem with this argument and trying to get the developers to listen. The issue is there is no way to justify giving top end PvP gear for doing WPvP. I don't feel the competition and difficulty of WPvP is even close to instanced organized PvP. You could farm scrubs all day or simply get fed kills like in Swtor with Ilum. The only way to balance WPvP to a degree is have specific zones meant for it that attempt to normalize/equalize gear and have buffs for lack of numbers. Example would be Wintergrasp. Where there was incentives to take it for raid bosses, mounts, BoA leveling gear, etc.. I don't mind your gear opinion, but obviously it is a very extreme approach. It would turn off a large player base. You have to find a common ground between both aspects and try your best not to step on the toes of each player base. Carbine has really taken this into consideration with the whole 10% quote they mentioned earlier in this thread. PvP gear is useable in PvE, however not optimal and PvE gear won't be optimal in PvP nor will any trinkets or whatever be dropped in raids that are optimal for PvP.