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How to acquire Abilities

Discussion in 'WildStar Classes & Paths' started by Grug, Mar 26, 2013.

  1. Grug

    Grug New Cupcake

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    Another bit of info I gleaned from PAX East.

    One of the buildings in the starting area had an "Ability learning machine". Interacting with it opened a menu with a long list of abilities, each one costing a single "Ability Point". The machine and the menu didn't look like placeholder, so it may be the intended system.

    I had one ability point so I bought a warrior ability that let me shoot a plasma ball once every 15 seconds. It was pretty long range and went through stuff, though the cooldown was annoying. Once I had it purchased, I could swap it with any other ability on my hotbar whenever I wasn't fighting.

    More interestingly, there was a button at the machine called "Refund Ability Points". It sounds like you'll be able to try different abilities pretty frequently, only limited by how many points you have and your access to a machine.

    Also, the unavailable hotbar slots had a tooltip that said "This slot will unlock at a later level". Most likely you get more as part of character progression. Case in point: The characters we used during the demo (which were level 6) had 5 abilities, while the Dev's demo characters had 6.
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  2. Luciamund

    Luciamund Cupcake

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    It sounds like a really decent way to scale complexity kind of like a wizard in dnd you can select from this huge pool before the game starts but once we are going and you are a level one you only get 2 spells. it may sound like too few but for a lot of people who are brand new putting too many choices in a stressful environment causes them to lockup. Take that wizard to say level 6 and the pool has dramatically increased and the spells they can use has expanded to about 10 at one time but that player should have a fairly solid idea of whats going on by then. this sounds like a really similar idea give you choices before combat starts instead of playing against user interface clutter after it does.
  3. Crimzen

    Crimzen Cupcake

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    I'm definitely a fan of these "deck" like systems that MMO's are implementing now a days. Having a large list of total abilities to choose from, but only being able to bring a small deck into a fight. It makes adapting and planning around certain fights a bit more interesting, and how you build out your overall character.

    I was also never a huge fan of games that allowed you to use every single class ability at once, making it so you had huge array of clutter all over your screen. Most of which were abilities that rarely even got used.

    Sounds like an awesome system though with the ability point machines if this is indeed how it's going to work. Can't wait to get in game and test it out.
  4. InnocentCivilian

    InnocentCivilian "That" Cupcake

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    Thanks for the info, Grug! There's so much useful information to be gleaned from the PAX demo, I wish I coulda been there. XD

    I guess character level unlocks hotbar slots and skills but you have to go to one of these machines to actually assign your skills to your hotbar?
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  5. Malorak

    Malorak Cupcake-About-Town

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    I'm still no fan of the whole limited action bar or "Deck" system, but it sounds like there's a good number of variation. I'll be a very tanky warrior, so I look forward to what spells will suit this playstyle.

    On the other hand: This system may make it a little more interesting to pick what you could bring with you and what not. I just hope there are no spells you can't unlock or try out...I hated that in GW2 :I
  6. Hephen

    Hephen Cupcake

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    Hope you can craft one of them and place in raids like the old repair bot
  7. Extatica

    Extatica Super Cupcake

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    You have to ''buy'' them from those machines, i've read somewhere that you wouldn't have enough points to buy every skill, therefore if people wanted more CC they buy CC skills and people who want pure dmg would have to buy pure dmg skilsl etc. etc. ''This way 2 Spellslingers could be different in skills even if the rest is the same'' (read something like that).

    Don't know where i read it or if it was speculation.....so don't take it with a 100% certaincy.
  8. Nionya

    Nionya Cupcake

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    Nice! Thanks for the info!
  9. InnocentCivilian

    InnocentCivilian "That" Cupcake

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    Yeah, I think the same thing, actually. :p

    To use a cruddy analogy, let's say you get 1 point every 5 levels. So at lvl 30 (for example), you'll have 6 points.

    You go to the machine and buy 6 skills; or if you don't like them, refund those 6 points back and buy a different set of 6 skills (assuming each skill costs 1 point). :p

    At least, that's how I interpreted what was said. :p
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  10. Chomag

    Chomag Cupcake-About-Town

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    No matter. The math guys will come up with the fotm ability set really soon.
  11. Grug

    Grug New Cupcake

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    I don't think that's it, as even at level 6 I had more points than skill slots. Most likely you use the points to decide what abilities you want to take with you, and you can shuffle those around whenever you want.
  12. InnocentCivilian

    InnocentCivilian "That" Cupcake

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    Oh, with that analogy, I didn't mean to imply that you'd have less skillpoints than levels, only to theorise that:

    1) You gain skillpoints with levels (the amount you gain is unknown, at least to me)
    2) They are spent at machines
    3) Are fully-refundable at those machines

    But do you mean that you don't need to be at one of those machines in order to swap-out skills and change your build?
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  13. Patrician

    Patrician "That" Cupcake

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    That's actually going to depend a lot on how the gameplay works and how the abilities work. Limited Action Set games I find end up having less FOTMs in fact than MMOs where you can use everything whenever you want.

    See when you are testing all this and crunching the numbers, it's super easy to parse when all the abilities you can possibly use are at your fingertips. However, with a Limited Action Set game you can parse a super great DPS rotation and then someone comes along and goes " ah yeah but what if you replace this power with this other one?" And then people often argue over various builds and no one build gets nailed down as well as in other MMOs.

    Add to that stats affecting abilities and ALSO non-main stats affecting milestones and it actually becomes a theory crafter's never ending dream to figure out the most efficient build.

    Granted FOTMs will happen regardless as that's just how MMOs work, but it's a lot harder I find to nail one down as conclusively with a "deck build" system in a game than it is for a traditional MMO system.
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  14. Grug

    Grug New Cupcake

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    Yes. The way it worked was:

    Machine => Character Ability Pool => Hotbar.

    You could move abilities from the character pool to hotbar for free, wherever. It costs points to get abilities from the machine to the character pool.
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  15. Ico

    Ico Moderator • WSC's Gentle Flower

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    That's out of combat though correct? As in you can't switch your hotbars once you've pulled/aggro'd?
  16. Kattzman

    Kattzman New Cupcake

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    If you've ever played GW2 is kind of like that. Out of combat you can set the skills you've bought on your action bar, but once you get into combat, you're stuck with what you have set so make sure you got what you want on there.
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  17. Ico

    Ico Moderator • WSC's Gentle Flower

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    That's what I thought, I just wanted to be clear as the GW1 approach of only changing builds in town was a real annoyance and ofc if it wasn't locked in combat then it's not really L.A.S.
  18. InnocentCivilian

    InnocentCivilian "That" Cupcake

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    Oh whoops, I shoulda been more specific - that's actually what I meant. :p Thanks for the clarification! :laugh:
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  19. Bellaby

    Bellaby Well-Known Cupcake

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    Guild Wars 2's PvP did a great job of this IMO, no matter what "magical build" you found on the web, it wouldn't work, simply because it can't account for every situation.
    Even in PvE, there was no weapon or build that could solve every problem, and that is the strongest point of a LAS.

    Except for Greatsword Guardian, which always wins everything always.
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  20. Patrician

    Patrician "That" Cupcake

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    Haha, in the tests I believe it was even WORSE!

    But yeah it's so much harder to create FOTM pwn everyone and everything builds just because of the deck building mechanic never being able to completely account for every single thing at once.

    It my opinion it leads to much more dynamic and fun PvP as a whole, and allows PvE content to be designed to counter players in more interesting and varied ways.

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