I would tell the devs to not be so greedy on loot drops and try to keep the grinding for crafting item drops to a reasonable level. Really rare stuff is fine to be really rare but don't make me spend days in a zone looking for 5 Frathermuttengluggers for a Hepyonaymantermeter that's required to level crafting. And would like an equivalent event like Onyxia on a weekly timer. Cool Boss, cool event, low trash mobs, hard enough to cause the need for thinking and team work \ coordination. And take a week or a few to get down in early raid gear, on a large scale. Loot at the level of early raiding, starting progression level. And then soloable when a few expansions come and the level cap has increased, to waste time and see cool videos on youtube.