And there's another root of the problem. Leveling speed. Soloability, Re-spec, and Dual-Spec gameplay options trivialize content. People tear through it because they can manipulate the casual gameplay mechanics to make content easy and trivial. If you have to group and be social to advance, it takes quite a bit longer to level just because of the nature of finding a group, setting up a camp or traveling to a specific area, and then the socializing and general BS'ing occuring while playing. EQ1 took forever to level. EQ2 took forever to level. Even Vanguard took awhile to level. All group dependent games, all glorious. All had a massive amount of content. The idea of reaching level cap in 2 weeks is ridiculous, though it's so common in today's MMO genre. That's because the developers of these games have let us, the fans, down, and instead try for the money grab and appeal to casual players that need to have everything now, but generally leave anyway when they get it. I like Everquest's massive leveling rate. I'm fine with a 24/7 player hitting cap in 2 months. A fairly hardcore player should hit cap in 4-6. Casual get no help from me. No bonus xp, no hand holding, none of this <REDACTED>. It can take them a year to hit cap, and then the next expansion can come out. This entire STUPID rut the industry is in is because they make easy games that cater to casual players. This means they need all these dungeon finders and dual spec options, so the casual gamer can get things easier and not have to work to make friends or make decisions that matter. They have to focus so many resources on a solo game aspect, that then requires constant updates to keep the player interested. That's where the industry has gone wrong. They had it right in the beginning when they made these games out of love and ideals, instead of a cash grab. MMOs should be social. They should be group dependent (Soloing should not be in these games). And they should be hard, time-consuming, and oh so sweet when you actually achieve a miilestone or gear. Any MMO, where someone levels to cap in two weeks is a broken game. How the hell am I supposed to stay interested in this thing for 5 or 10 years? I don't have ADD, I like to invest myself in one game for the long haul.