I may have mis-spoke there, terribly sorry about that. Most of the arguments you have made, have been made somewhere in similar threads. They begin to run together after a bit. I think the general consensus is for pvp servers (not attempting to speak for rp-pvp here mind you) which are same server queuing is to teleport near the dungeon to add some sort of travel time for two reasons. One is to make the world feel like a world, and that dungeon exists in that world. The other is dynamic player events, whether it be settler oriented or not. Sorry about that. That is because you assume there can be nothing more fun or interesting that could be going on at the moment, what if your queue popped and one of your team-mates is yelling for help because they're in the middle of some huge flash-mob fight in <wherever>. Or you get into your group and you notice the settler in your group starting to set up cannons because they see enemy players in the distance. Can't happen if you just fall into the dungeon.