#1 P2W via CREDD. CREDD is trading cash for in game currency. If that currency can buy lots of powerful Bind on Equip epics, then the players with lots of disposable income, and/or questionable ethics regarding fair play, can buy these epics, and gain a head-start over the other players. Crafting is a big concern here, as they insist they are trying to make it robust. P2w = Pay to win 'Win' simply means you compete in a higher bracket or win more than you statistically should given your skill & time invested. So,it is more accurately represented as, P2w = Pay for an advantage Money is not infinite, and everyone does not has the opportunity to p2w. Yes, it is a straight up cash for currency system, so don't be fooled into thinking you are ONLY buying another player's playtime. In fact, many of the things gold farmers do is legitimate, like farming herbs/mines. They often go about it by illegitimate means nowadays, but that wasn't always the case. Either, way they are trading items for currency, or stealing accounts to loot for currency, and not simply generating gold. The concern isn't with inflation anyways, so this is all moot anyways. If anything, this system just makes cash for currency even more rampant, as people aren't in fear of losing their account. It won't eliminate 3rd party sites either. Carbine is merely another distributor. Anytime there is cash for currency the game has an element of p2w! CREDD doesn't make Wildstar p2w, because people would have used 3rd party sites regardless. However, it does amplify the issue, as it makes it more widely used. The p2w could be minimal, in which you are able to maintain raiding longer & with better consumables. On the other hand, it could be extreme as well, in which you could buy a full set of end game pve or pvp gear from the AH! And anything in between is fair game! #2 Single player dungeons become welfare epics. Last I heard WS is trying to make 3 avenues of play, each avenue yields the best loot for that pursuit. PvP - Pvp Gear PvE - Solo dungeons & Small group Raid - Raid gear That PvE solo gear could very well end up like the LFR gear in Wow. Slightly inferior to the real raiding gear, but still extremely powerful for that purpose. As long as all 3 avenues progress evenly, one could even skip numerous tiers of raid content. So, why am I not worried about PvP gear? It has an equal opportunity to cause these issues. The primary issue here with solo dungeons is that a lot of the difficulty with such games come from the interrelationship between you and your team members. Without a team, you could theoretically be removing a lot of the difficulty as well. I realize people are biased in favor of the game, but it's foolish not to recognize these possibilities. People get disillusioned by game developers promises, and often disregard their doubts about the game. Yet, time and time again these companies fall far short of their promises. So, you will forgive me if I skip disregarding my critical thinking skills, and believe everything I am told. These possibilities exist, and I think we as a community should be concerned about them.