... is the feeling of being obligated to play as much as possible to get your moneys worth out of the subscription, and pray to god you don't run into an accident of some sorts that makes it impossible for you to play for a prolonged amount of time essentially wasting your subscription time. In my case it always leads to a burnout within 3-4 months of release. Now don't get me wrong, I don't mind subscription based MMO's and will certainly give Wildstar a try with its current payment model regardless. But I simply know that it will cause a burnout sooner rather than later. I just feel like it's time to introduce more options, something for the people that can't religiously spent their time playing the game to get their moneys worth out of the sub. The idea is simple. Pay per hour, something I'm pretty sure exists in the eastern MMO market for a long time now. Simply buy a set amount of hours which get used up as you play, no obligation to play due to subscription time running out, leading to a happier customer that's less likely to experience the burnout. Before you start raging, I repeat, it's supposed to be an option alongside the subscription. You can calculate whether it's better to just go for a monthly sub when you know you'll spend 250 hours playing in the next month, or if you know you'll only have time to clock in 100 hours which may end up costing you less than the sub you can just go for that. Why can't the western distributors finally adopt the pay per hour payment option and what's your take on pay per hour? Edit: Also another idea: freeze subscription, helpful in those situations when you know you won't be able to play and don't want to see your sub time going down the drain.