To your first question, the point of the racial is to add flavor to your race, and create immersion. If your race "naturally learns" something better than others, or is "naturally bad" at something, it will mean players (in general) will likely tend towards the things that are naturally easier. At the top end players will tend towards whatever gives the best edge to their character for their main, and their alt be something they enjoy the immersion of. So... this gets into "What is fun?" I think the answer to that is adding flavor to the class/role/race you're playing. Here's a list of active abilities which could be in racials I think would be considered "fun": -Critical chance/critical potency buff (A large % for a short duration, something like 30-40% increase chance and 50-100% potency increase for 8 seconds) -Refreshes the Sprint bar to full (1.5-2 min cd) -Invisible and immobile ( 5-10 sec duration and 30+ sec cd, mind you this is less useful with telegraphs) -Refreshes both dash charges (3 min cd) -Teleports you 5 m in the direction you're facing (1 min cd) -An attack that would kill you instead has a 75-90% chance that it will miss, only activates once every 5 minutes. -Ensnares enemies within 5-7 m for 1.5 seconds (2 min cd) [Note the small area of effect and short duration] -Your player leaps backwards 10-15 m (Uses 2 dash charges to activate) Basically things that are activatable are important to be "fun" otherwise it's just normal. Nothing should give a certain buff only a chance at something happening. Movement is a big thing that's fun with racials, escaping movement imparing effects is kinda boring, and with the "breakout mechanics" I think it's going to be unnecessary. In WoW the most fun racial was the Goblin racials, the rocket jump to be precise. For racials to be fun I think they need to be a small chance of helping, but maybe be able to allow you to do that truly amazing thing every once in a while. Let's take the dodge refresh for instance. If your opponent expects you to dodge 2 times, then they lay out a large hit, only to find you dodge again because you refreshed, and are now behind them to start wailing on them. Or for the leaping backwards (disengage) one, you can use it defensively, offensively, or as utility. For instance you are running at your target, and jump, spin, then "leap backwards" to get ahead of them. Or, you fall off a cliff, so you double jump to get back in position, then leap backwards back onto the cliff. Or you could simply use it as super dodge or gap maker. It does disable your dodge temporarily though, so it has to be used with that in mind.