Since this Q&A is about the M30 patch notes, here's a question that is completely related to this note: ECONOMY Collectables are now usable after a failed loot attempt. Are there any plans to implement a smart loot system? Where your chances of winning the item that dropped increase as you play more skillfully? or increase the drop chance of the item you need? depending on your role in the group. Because it has happened so many times, weeks pass and just out of dumb luck, I don't loot anything. Either because something useless dropped or I just did not roll high enough.