1. Hey Guest! If you're more than just a WildStar fan and want to keep up on the latest MMO news, reviews and opinion pieces then I'd like to suggest you visit our sister site MMO Central

Only 6 classes at launch?

Discussion in 'WildStar Classes & Paths' started by drkgt, May 28, 2013.

  1. Mazaik

    Mazaik New Cupcake

    Joined:
    Jun 2, 2013
    Likes Received:
    5
    Trophy Points:
    3
    I could care less about the number of classes, as long as they are balanced. The quickest way to turn something good into a flustercuck is a lack of balance and foresight, two things I have yet to see out of Carbine Studios.
    kanochi likes this.
  2. Shynx

    Shynx New Cupcake

    Joined:
    May 17, 2013
    Likes Received:
    6
    Trophy Points:
    3
    while 6 classes doesnt seem like much, it does have its upsides as well.
    - i rather take 6 well balanced classes than 9 unbalanced classes
    - i rather take 6 interesting and fundamentally different classes than wow's artificially separated classes
    - fewer classes does not equal fewer abilities. i rather take 6 classes with 80 abilities each than 12 classes with 40 abilities each.
    kanochi likes this.
  3. kanochi

    kanochi Cupcake-About-Town

    Joined:
    May 25, 2013
    Likes Received:
    95
    Trophy Points:
    28
    Location:
    Colorado
    I totally agree, much rather have 6 balanced/unique classes then just a bunch of the same thing that's slightly different. >.<
  4. BlindSear

    BlindSear Super Cupcake

    Joined:
    Mar 18, 2013
    Likes Received:
    565
    Trophy Points:
    113
    Hardly, that was to diffuse the question. The interview you're referring to had 4 of the devs and one of the community team in it right? The question was something along the lines of "Is there a pet class in the game?" And they replied "It's possible, the <Redacted> could have a pet, or the <Redacted> could. The Esper does have a pet."

    This is what they were referring to I think from the Esper Milestones in the CBT2 patch notes release:
    " Moxie: Rank - 3 [Figment]
    While at full health, you have a 20% chance to summon a Figment on an enemy you damage. The Figment lasts for 8 seconds and deals [100% Moxie] damage per second. This can only occur every 8 seconds."
    http://www.wildstar-online.com/en/news/wildstar_wednesday_welcome_to_closed_beta_2.php

    I highly doubt they're going to implement a true pet class in an action oriented MMORPG for reasons stated previously.
  5. Calahan

    Calahan Cupcake-About-Town

    Joined:
    May 25, 2013
    Likes Received:
    27
    Trophy Points:
    28
    Because GW2 has no pet classes? Because WoW pets dies in every AoE or void zone in raids?

    Oh wait...

    This figment is no pet. Its a DoT mechanic.
  6. BlindSear

    BlindSear Super Cupcake

    Joined:
    Mar 18, 2013
    Likes Received:
    565
    Trophy Points:
    113

    Nope, because:
  7. Calahan

    Calahan Cupcake-About-Town

    Joined:
    May 25, 2013
    Likes Received:
    27
    Trophy Points:
    28
    Yes because other games have already done it... There is no new mechanic in wildstar.
  8. BlindSear

    BlindSear Super Cupcake

    Joined:
    Mar 18, 2013
    Likes Received:
    565
    Trophy Points:
    113
    I haven't played GW 2 but do you also produce telegraphs? Also, are these pet classes balanced, or are they often OP or underpowered depending on how the patch falls?

    WoW doesn't count, because you don't do telegraphs, so your pet doesn't either, it's based on a tab targetting system.

    Edit: Also, the point is, it's a skill based combat system, like fully skill based, so your pet SHOULD die if it stands in a void zone.
  9. Calahan

    Calahan Cupcake-About-Town

    Joined:
    May 25, 2013
    Likes Received:
    27
    Trophy Points:
    28
    "You don't want it" is not the same as "it cannot work".

    I am not interested in another endless discussion. I have just posted what I like to see.
  10. BlindSear

    BlindSear Super Cupcake

    Joined:
    Mar 18, 2013
    Likes Received:
    565
    Trophy Points:
    113
    It's because it forever breaks the balance of a game, that's why I don't want it. I think imbalanced classes come down to bad game design.
  11. Calahan

    Calahan Cupcake-About-Town

    Joined:
    May 25, 2013
    Likes Received:
    27
    Trophy Points:
    28
    Your issues are already solved by other games. You have just to accept this. ;-)
  12. BlindSear

    BlindSear Super Cupcake

    Joined:
    Mar 18, 2013
    Likes Received:
    565
    Trophy Points:
    113
    It took until MoP to get the hunter class feeling right with a tab-targetting system. It took that long to get Warlock right too. Before hunter was seen as easy mode, because it was, and Warlock was seen as too complicated.... because it was... Before that it either felt like the pet was doing all the work and the player was sorta unnecessary, or vice versa. Finally in MoP they made it feel like both were relevant and necessary for the class. And part of that's because Warlock became a pet-less class due to a talent if you weren't demonology.

    Please tell me again how they're perfectly balanced and easy to balance. Not to mention to this day there's still pathing issues for the pets, which cause them to glitch out, not attack, and teleport halfway across the room for no reason. Yeah... Fixed!
  13. Menchi

    Menchi Cupcake-About-Town

    Joined:
    May 4, 2013
    Likes Received:
    45
    Trophy Points:
    28
    Location:
    Denver, CO
    Hah! Not even close. GW2 has its own fair share of pet problems. I believe there's only one lil pet build in the whole game that is even remotely viable. Also, GW2 is not action combat. It's tab-target with a dodge button. Yawn.

    Whether under or over-powered, pet classes are simply a nightmare to balance, ESPECIALLY in an action combat game. Go ahead and keep covering your ears though. "LALALALALALA, I can't hear you!"
    Maybe it worked in practice in a dream you once had?
  14. Alex Moore

    Alex Moore New Cupcake

    Joined:
    Jun 3, 2013
    Likes Received:
    14
    Trophy Points:
    3
    Regardless of class number, you still have dps [separated as melee and ranged], tanks and healers. So I mean raid size and number of classes don't really have anything in common. Plus we don't know how you'll be able to differentiate yourself from other people of the same class.

    40 man raids are a lock, thank goodness. But I do agree 8 classes feels like a sweet spot for an MMO. 8 races, 8 classes, 4 paths. I like that.

    EDIT: People talking about hunters barely being "done right for MoP". Uh no... hunters were done right in vanilla when it had nothing to do with your pet, playing hunter should always be about keeping range, kiting and positioning, forget pets.
  15. Cartographer

    Cartographer Cupcake-About-Town

    Joined:
    May 28, 2013
    Likes Received:
    60
    Trophy Points:
    28
    Location:
    UK
    Hunters really weren't "done right" in vanilla. Survival was a melee spec in vanilla; like all classes, their individual specialisations were really messed up.
    (and lets not even talk about ammo...)
    BlindSear likes this.
  16. RedShift

    RedShift New Cupcake

    Joined:
    Apr 5, 2013
    Likes Received:
    2
    Trophy Points:
    3
    I definitely don't have an issue with only 6 classes. Based on what I've read about <REDACTED> all of the classes are differentiated pretty nicely. Gear for 40 mans will definitely become quite competitive, which is absolutely not a bad thing; I miss the chase.

Share This Page