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Patch Notes - 10/02/2014 - Build 6911

Discussion in 'WildStar News' started by Zap-Robo, Oct 3, 2014.

  1. Zap-Robo

    Zap-Robo Administrator • King Cupcake

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    Launcher
    • Updated the launcher EULA.
    Characters
    Items
    • The Disabler gadget should no longer break the Stalker's Stealth. The snare from Disabler can no longer proc off of DoT's.
    Item Specials
    • Fixed an issue where Specials would not apply if gear was equipped while mounted.
    Classes
    General
    • Resolved a bug where if a Player logged out with action set 3 or 4 active, when they log back in it will no longer switch player to action set 1.
    • Resolved an issue that was causing spell GCD modification to behave incorrectly.
    • Fixed a client crash that was happening when Players had Hold-to-Continue-Casting on, started to cast Stalker's Tether Mine, but then casted something else while the Tether Mine targeting telegraph was still visible.
    • Fixed a client crash that was happening when a Stalker Player had the AMP ‘Unfair Advantage’, was stealthed, started to cast Stalker's Tether Mine, and then was damaged and knocked out of stealth.
    Engineer
    Abilities
    • Unstable Anomaly
      • Fixed an issue that caused Heal debuff not to apply if the damage is deflected.
    Esper
    Abilities
    • Soothe
      • Allies should now be able to see Soothe's telegraph.
    Medic
    Abilities

    • Gamma Rays
      • The T4 bonus will now simply reduce the cast time to 0.85 seconds.
    Spellslinger
    General
    • Charge abilities will no longer interrupt other spell casting.
    Warrior
    Abilities
    • Relentless Strikes
      • Fixed an issue where the T8 bonus was not granting a charge for Tremor T4-8.
    AMPs
    • Radiate
      • This will now re-trigger after the cooldown if Players use an ability that generates Kinetic Energy while already at full Energy.
    Content
    Blighthaven
    • Elyona the Mad will now always drop her heart (a quest-granting item) for all players who helped kill her.
    Ellevar
    • An antidote has been applied to the “Treacherous Territory” quest so that interacting with the ‘Poisoned Spirit Walker’ no longer poisons players with grief.
    Adventures
    Crimelords of Whitevale
    • Mazzaki Swiftblade should no longer despawn during the third Sons of Ravok mission.
    Raids
    Genetic Archives
    • Phagetech Prototypes
      • Players should no longer take massive falling damage on being sent to the Phase Realm.
    Datascape
    • Contemplations on Perspective
      • Hyper-Accelerated Skeledroid
        • Crush damage increased by 100%
        • Crush target count reduced to 3 (down from 4)
        • The Hyper-Accelerated Skeledroid will now end the encounter in a timelier manner upon going Berserk.
      • Base Population should now stay despawned when resuming from a save state that has fully completed sections.
      • Abstract Augmentation Algorithm
        • Quantum Processing Units should no longer persist after combat.
        • Quantum Processing Units should now always have their shields removed when Amplified.
    • System Daemons
      • Disconnect now targets the highest threat player.
      • Disconnect now ignores line of sight.
    • Volatility Lattice
      • If the player targeted by Mark of Enmity dies before the spell completes its task, a new target will be properly selected.
      • Wall health increased to ~550k (up from 400k) because they can be affected by player spells such as Defense Grid and Field Probes.
    • Maelstrom Authority
      • Increased the damage of Maelstrom Bolt.
      • Maelstrom Bolt now affects 3 total targets down from 4.
      • Crystallized targets are now immune to Freeze effects.
      • Added a telegraph visual for Crystallize to show explosion's radius.
      • Reduced the target count of Crystallize to 5.
      • Reduced the explosion radius of Crystallize.
      • Slightly increased the stun duration of Crystallize.
      • Maelstrom Bolt's bounce damage now deals tech damage.
      • Will now start with the Shatter phase (starting this way was previously a bug, but we liked it). Lowered HP to ~52m to reflect this change.
      • Knockback from Typhoon should no longer trigger the Shatter phase.
    • Gloomclaw
      • A few balance changes based upon feedback.
      • Health reduced to 48 million (down from 54.6 million).
      • Corruption Shield thresholds changed to 100%, 85%, 65%, 45%, 25%, 16%, and 0% HP.
      • For those doing the math, it means 7.68m is the new magic number.
      • Concentrated Essence
        • Pool size increased by 100%.
        • Duration increased to 10s (up from 6s)
        • Pool visual changed to increase visibility.
    User Interface
    • Guild Perks show their cost correctly in French and German clients again!
    • Guild influence amounts are properly displayed once again.
    • Updated the client EULA.

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