So I was thinking about all of the neat things and content we have available to us depending on our path that we choose for our character. Then I was wandering over much older threads about how some paths would be more desirable than the other in raid and instanced content with groups. Scientists scan things. Soldiers activate banner to trigger an event. Explorers will find places. Settlers will build stuffs. But what other off the wall things can we think of for Instanced and Raid content? For the sake of this thread, by 'Instanced' I also mean not only the individual instanced missions (including shiphand missions and expeditions and such from housing) but also small dungeons. So! Say you and your merry band are marching through the dreaded tunnels and you come to a locked and sealed door! Oh noes! How do we get by? There's no way to open it! The explorer in the group may spot a secret path that leads to something like a jumping puzzle. At the other end is a lever to open the door! The scientist could find a way to hack a computer terminal and route power to the door! The soldier can suddenly remember that pile of discarded explosives they passed in the previous room and can build an explosive charge to blast it open! The settle can repair the door or even fix that big tunneling machine in the corner and make a new door! Yay! The group moves on to Super Mean Foozle Boss! Oh noes! the boss is getting a power boost from a generator in the ceiling! Halp! Halp! The explorer spots a series of rocky outcroppings they can use to reach the generator in the roof, pull off it's protective armor plating, and blast it from the inside! The scientist spots a deactivated Eldan Doombot in the corner! They can rush over, reprogram is, and sic the robot on the Foozle! The Soldier can suddenly remember passing those Exile/Dominion prisoners in the previous room that were to be used as a sacrifice. They can run back, rally the troops, and bring reinforcements! The settler notices old mining lasers piled in the corner. They can put it together to a mining death beam! See? Every path has a use even in the smallest instance. Various roadblocks have different ways to get around it using the various paths with a little thought. Everyone can contribute, no matter the path, to making the final fight a little easier. The point is trying to think of unique ways that a path can contribute something to an encounter that doesn't just involve a scientist scanning something with their robot or a soldier hitting something with a sword. I know, I wasn't able to be very creative with uses for Explorer and Settler paths other than jumping puzzle and building stuff. What scenarios can you come up with? What kind of unique and creative things can you imagine?