When I started reading about the four Paths, the first thing that came into my mind—aside from how awesome they sound—is what, if any affect they will have on the economy and a character's monetary gain. What I am referring to is: will one Path have an advantage over the other in terms of item farming, money generation, crafting, or other means of generating wealth? I know that in other games with secondary abilities of any kind, a lot of people choose their crafting or gathering professions based solely on how profitable they are. So, if for example a Soldier is able to summon a lot of extra enemies, especially mini-bosses, would they have access to more rare loot drops than the others? Conversely, if an Explorer is able to open up hidden paths that lead to special treasure chests, will they acquire currency faster? I'm just worried that one of the Paths will have a clear cut advantage over the others in regards to cash/items/etc., which in turn would cause a massive amount of people to choose it. Seeing as how everyone in a party, raid or server can benefit from being around players with different Paths, I would assume a large variety is tantamount to the success of the system as a whole. If there aren't enough Settlers for example, it would put a serious damper on the way quest hubs function and the surrounding players level and approach the content. That would be bad for everyone involved, not just the Settlers that are struggling to build large structures and gain path XP. It is one thing to cater to the play styles of the individual gamer, and another to reward one play style more so than another. I hope that in the end the Paths are adequately balanced as to not inadvertently promote one, based on in gameplay advantages, more so than the preferences of the player themselves.