He listed 3 games, I could list a lot more if that's what you need to accept the split in gaming experience in the MMORPG genre when speaking B2P/F2P or P2P. And of course Carbine is going to select the method which best supports their game and brings the best chances to be successful for years to come, fortunately for them the right model has been proven. Make no mistake about it, there is a "higher standard" that comes with subscription gaming as opposed to F2P/B2P games. If you've read this thread as closely as a lot of us have, then you've probably noticed the references to leveling and crafting differences, where in F2P/B2P examples with purchased benefits one can get max level/max crafting in less than 24 hours time. Yea, good luck with a subscription model with that type of substance. How is that even fun? P2P games provide an experience where one earns his way through the ranks. Successful P2P games make leveling a more difficult and time consuming process, and it's a damn good thing. How much more valuable is a maxed level character with this game design? P2P games provide unique, challenging content to experience solo, grouped, or in large raids because one of the core features of MMORPGs is joining others to cooperatively defeat the most difficult challenges the game has to offer. P2P games require more work, quite frankly. Don't take that too literally because by work, I mean entertaining experiences in a journey through the game. It's not a couple blinks, some activity at the cash shop, and wham bam.. I'm max level/craft. These types of games could not sustain a subscription, and if they tried I would I would regret the 27 days worth of money I've wasted after removing the game from my hard drive in 3 days. Work you say? yes, work.. and you know why it's so gratifying? The people that spend time in crafting, once they reach max level, have something valuable that people want. It's not so easy just to get and do everything you want. If you play MMORPGs, look at your character list, and think more of the money you've spent on each rather then the experience, work(fun), and progression of all aspects of the game for each, then it's time to find another game (and it's probably going to require a subscription). Then again, maybe that experience isn't for everyone. In that case, carry on cash shoppers. The movie theater comparisons weren't all bad, were they? I thought mine was fitting.. Damn front row, my neck hurts!