Actually, that is not all. Unless I've missed the info somewhere (entirely possible), pets are ( among many things) a great unknown for WildStar. Do they have a place on Nexus (and please, not as a 'pet tamer class', even though I play them, myself). "Pets and MMO's" go together like "Mounts and MMO's", "Housing &MMO's, " and "Dungeons & MMO's", but where do they fit in in a Space Western? IMHO, if they exist, at all, they ought to be vanity-only. Like a Mini Maw, (as suggested), or maybe an "eye-bot" from the trailer. I cannot imagine them being functional enough to cover all the announced (and future) classes, nor can I envision it being a "Playstyle" of it's own. Well, actually, I *can* , but not without reservation. Regardless of the visual range of cool-looking pets, if they have function applied to them, there will invariably be 1 or 2 "desired" pets in the long run. Especially if pets with function become "class specific". How many times have you seen, in a MMO : "Ooh! I like your pet! Where can I get one?" "You can't, they are not for your class." Instant let-down. Do I think pets have a place in WildStar? Of course. If nothing else, then it's another opportunity for the players to express themselves on Nexus. Some people's playstyle revolves around pets, but I personally wouldn't want to see a Granok named "Ash" running around bellowing "Gotta catch 'em all!". Of course, this is likely to happen, anyways. If pets do exist "in the wild", and outside a vanity shop purchase, I believe that "Pet Taming" ought be a skill that *any* class can acquire, just like "cooking", "Mining", ect, ect. Set up this way, I believe it to be an additional facet to "play your own way", rather than an exclusionary talent. With functionless pets, they become a personal expression, rather than a tactical decision. Of course, this represents only my opinion, and not that of WildStar Central, Carbine Studios, or NCSoft, any of whom can overrule me, at any given moment. Feel free to share your insights, pro or con, as well!