It. The fact that it will increase the worth of items crafted. Because there such a big focus on Gold, the gold in items obtained will increase in their value. The best crafted gear will be rare.... They kept on mentioning Risk vs Reward things with crafting. Potentially those items that are crafted well will luckly fetch a good price for gold, they will be in direct competition for the gold that people earn with CREDD. Thus items will be worth more, people that spend money on Credd for gold will buy those items, the crafter will be happy. IT will be more of a love relationship, because people that are crafting will be able to have Free game time, and have decent gear. Say you made this epic item (not the rarety/item color) The people with loads of gold that want that item will buy that item for Load of gold. Similarly, they will be able to be in control of the gold that is in the economy. If every thing else is either a troph/achievemnt reward, and the crafted gear will be of importance to make. those people will become rich, because they are the ones that are creating these awesome items. keep in mind though these items are not best in slot, but best for being bought by gold. Then the people that are harvesting the materials, to put on the market will make those people money, so materials will be worth more, especially the rare raid crafting material. Then there will be the people that will flip items on the auction house and try to set a value, that will be higher than some of the noobs that put the item up for too cheap. Really this will make the crafting scenario, and the things that come with it even more epic. Not to mention the fact that they are able to make housing items. Raid Gear, BiS PvP Gear BiS Solo Gear BiS All those will have to be worked for. The housing items, that are not rewards, or the ones bought for gold will be epic, and fetch a nice price, especially if they are unique looking. Then the items that are not crafted are bought, because they are also epic, will be a huge gold sink then there is the Warplots, you will be buying some things to put in them. then there could be epic mounts that people have to buy that will be a gold sink Then there are the repair fees, and death fees, These are going to be a gold sink Then there is the worsed gold sink, the Warplots because you are going to have to repair the damaged parts that got damaged or blown up. I think if they figure out the right ways to get the economy rolling every thing will be fine. They just need to figure out how to make the gold sinks more of a focus on what gold is spent on. And not the great crafted items. Anything really that will get rid of gold, even when the player has been playing for a long ass time, they need to have things for those players to buy and waist their gold on. I think if they do things right, the introduction of Credd will be fine. the biggest thing though to consider.... is that people would be buying gold anyway, the people able to buy this credd will make not as much difference as people suspect. You are just going to want to make, get, or contribute the most to get the gold, that the people just bought off of another player with selling their Credd. I welcome the fact that gold will have a value. I welcome that they are making the selling of gold in the players hands instead of the gold farmers.