I think It'd be cool if there were different stances the player can take to change up the game play. e.g if you prone you have more accuracy or something like that and emit less noise decreasing your aggro rate. Same fore crouching but less effective however you are less vulnerable than proning and emit more noise. A cover system would be cool, Quickly run and cover behind different objects and use your environment to your advantage. Would make PVP more strategic too. Reloading would also add a strategic element to the game and i think it should be taking into consideration for ranged weapons. Also being able to run and vault over objects would be really fun and cool. Finally, just thought i might throw that out there, as of now "dodging" is just jumping to the side, i was thinking it would be cooler if it was a roll like in GW2, or maybe it changed depending on he situation it could be a slide one time, jumping to the side next and a roll the another time UPDATE: *Alot of people argue that cover system would slown down the pace of the game. It is my fault for not expalining it well enough. What i mean by "cover system" is basically if you are behind an object, attacks/ spells will be deflected if the object is strong enough. E.g you can go behind a tree if you're in trouble and shots may protect you however after a while the tree will fall down. I don't mean "you go behind cover and lock onto and object" what i mean is you can crouch behind and object to fully cover yourself. This will be more of a startegic/situational element to the game rather than a full on cover based game.