What is the point of having a currency to obtain gear through time and effort, gaining a high rating, only to have your gear normalized to everyone else' level? What is so wrong with having better gear than an opponent and killing him in less actions? Being on the under-geared side as well, it's extremely rewarding to outplay someone with better gear than you and to defeat them. Maybe I don't have all the information but from what I've read this is the way it is. This is from reddit, from the Wildstar combat / pvp team. If a person plays in an unranked Battleground they will be matched with other players with similar gear values to you. Additionally, due to the Rallying system (where players are boosted in level/stats to the max level of the Battleground bracket), your gear is then normalized to the max level of the bracket. If there were players with higher PvP gear, their gear is normalized as well. Rallying is also present in ranked Battlegrounds (the only difference here is that the player is matched with other similiarly rated players). So, what is the point of having pvp gear, if it just gets dropped to a "normalized" state.