I like disagreement since not as much discussion occurs if everyone simply responds with a thumbs up. I agree that WoW is more of a PvE game, just as Wildstar's intention seems to be. I've always personally played MMORPGs for the PvE myself, although I would greatly appreciate a competitive PvP environment that I could step into without requiring me to essentially repeat the PvE grind. Sometimes grinding or farming for character advancement is fun, but that's what I play the PvE for. I personally do not want to look at PvP as merely a way to grind gear, which is why I typically avoid MMO PvP. If they want to add incentive to ranked PvP in order to get PvE players to give it a try, they could just give PvE incentives through it that do not impact PvP. If I could find a single game that offered both enjoyable PvE AND competitive PvP that was not incentivized as if it were additional PvE content then I would likely put an excessive amount of time into that game, as well as have incentive to invite friends of varying game play preferences to try it out with me. This I agree with completely. Grinding for gear is more monotonous and not so much challenging. Although the gambling aspect of grinding/farming can have an addicting appeal that adds further excitement when one's dedication finally pays off, it does not add challenge. "Hardcore gamers" are not limited only to those that have excessive amounts of time, but also contains those that simply want a challenge. There is no reason why a game cannot target more than one of these demographics at a time. While I have no problem with incentives being added to PvP, I agree that it should not increase one's chances of winning simply because they have reached said incentives first.