In the games I have played or want to play, why have they changed the PvP to be basically CTF or resource control with no real game world meaning? I liked it better when the PvP was open world and you could do what you wanted when you wanted. Why can't they keep it like that with real meaning? For example: 1) Why not have towns that produce certain goods that can only be obtained from that town? Then, if you take over the town you can buy those goods from that town. 2) Have areas in towns/cities that you own that have resources unique to the world but both sides need. 3) Have special abilities/skills you can learn/master if you own a certain town for a certain period of time. Those are just some examples. I like that SWTOR has dedicated a world to open world PvP but I am not sure of the details yet. That may be a step in the right direction for me. Don't get me wrong, some of the instanced PvP is ok for a short while but becomes real boring to me in a short time. I would like the danger to always be there causing me to have to look over my shoulder all the time, and I would like a reason to be there. Any thoughts?