I feel that racial passives add a lot to the game, but often times you end up having a certain passive that is a must-have for a specific class. This leads to players being 'forced' to pick a specific class if they want to min/max their character. Or, passives become so bland that they are meaningless (5% fire resist, 5% air resist, etc.) Giving characters non- stat based passives seems to always work well. I like giving certain races night vision, slowfall, etc. I also believe that games tend to dumb down race choice these days into being a purely cosmetic thing, versus them having any significant impact on game play. It doesn't matter if you're an orc, human, faerie, blob of goo, or whatever.. all characters in the game treat you the same way with the occasional dialogue difference here and there ("Hello good sir!" vs "You goo scum!") ..but ultimately, gameplay is not changed. What are your thoughts on innate racial passives in games?