Came here to discuss raid size, and I think 40 man raids are a total nightmare. As someone who tends to manage guilds and raids, 40 man is just... more trouble than it's worth. Just by sheer averages, you're going to be down someone. Between connectivity and RL issues, expect to be 39 manning most of the time. If it's a hard enough fight, expect massive downtime while you wait for the stars to align for 40/40 to be ready to go. Not only that, but this game isn't going to have metrics to determine whether or not an individual player is skilled or not right from the start. It's going to take time for a website like WorldofLogs to pop up that allows someone to take an applicant and say conclusively whether or not that person can execute from a distance. Whittling down a raid to a horizontal skill level without these tools becomes a massive ordeal. Recruitment becomes a role that requires at least 4+ recruiters per raid working 2+ hours a day simply to mitigate turnover. The raid is so big that there's very little personal interaction too. You will know the big personalities. You'll know the raid leader. He'll be Mike from Canmore. But is he going to know you? There's 40 people, you can't have conversations in voice chat. It's all business, because there just isn't room for everyone to talk. You're not hanging out with a group of friends. You're at a house party and you don't know half the people there, and half the ones you do know, you don't even like. Cliques develop due to the sheer personality void that is the raid, and fights break out left and right. All of it behind the scenes, and all of it undermining the will and direction of the guild as an entity. In reality, with the nature of 40 man progression, expect to be part of a 20 man guild. A 20 man guild that co-raids with another guild, simply because actually forming a cohesive 40 man alone isn't working. Expect there to be inter-guild politics which causes the raid to suffer. One guild will have a laid-back but talented raid leader, the other will be aggressive. Expect the aggressive one to want a weaker player out of the raid that is the friend of the other raid leader. Expect that person to be you, because there are so many people that the raid leaders accuracy in measuring failure to be nearly blind. People are looking at 40 mans with nostalgia, like it's going to bring back what Vanilla WoW or Everquest felt like. But it's not. You're going to get all of the bad with none of the good. I'm planning on running my own guild if I'm lucky enough to get neck-deep in beta. But the reality of the situation concerns me greatly. I managed 2 seperate WoW guilds for 6 years solid with only a 2 month break in the middle, but that pushed me to my absolute limits. That was 25 people. To make 40 work, I will need exponentially more leadership. I was able to make an officer core of 3 work in WoW, but in Wildstar, I'm going to need at least 8-10. I have to find and keep 8-10 capable leaders. 8-10 people that not only can, but will, of their own initiative, analyze and resolve situations involving only other people. I need 1 other raid leader, 1 full time recruiter, and 1 class lead per class. They need to be the absolute best of the best at what they do, and they need to be leaders. Not average guys, but leaders. The type of player I'm looking for is 1 in 100. The type of personality I need is no more than 1 in 20 of those players. I don't know how I can do it. At least not well. I don't see 40 man being as fun as 20.