I think it all depends on how challenging the content is. Most MMO's have at least one really easy boss that can be completed by a pick-up-group with minimal difficulty. Do I feel there should be an increase in reward just for inviting 20 extra people? No. However, there is something to be said about having 40 raiders defeat a boss that requires coordination and near perfection from each person. Also, while I agree that a primary reason for doing 40-man content should be that you like 40-man raiding, this is not a good enough reward by itself for most people. A big portion of "hardcore progression guilds" will choose whatever method that allows for the best progression. It is generally agreed that larger raids are a bigger hassle to organize. So, doesn't it make sense that if loot was the same for each raid size, raiding guilds would focus on whichever size was easiest first. Naturally this would allow for the most loot to go out to the most players, prior to starting the challenging content. I believe Carbine has already stated that raids will not be shared by multiple raid sizes. (20 man raids will be entirely different than 40 mans) I think this is a good step to reduce the loot complaints. However, I'm still interested to see whether this will translate to all 40-mans being harder than all 20-mans, and how this impacts loot distribution. That said, this thread is about raid size, not loot. I'd suggest we make a new thread if we want to discuss the best ways to distribute loot in raids.