Discussion in 'WildStar General' started by Cananh, Mar 12, 2014.
Sometimes I scare myself with how perceptive I am.
Nah, you gave yourself away. Obvious psychic is obvious.
so does this mean we can expect him to play an Esper???
Undoubtedly. There will probably be rare sightings of a huge Granok Esper out in the wild. Something like Bigfoot, but with less fur.
Imbuements are pretty amazing tbh.
Yeh I really like that part of the game. It makes gear feel less of a waste to get and instead makes it really worth the effort in gaining that (not so good) dungeon item, because you can make it way better!
Harder content should always give better rewards; Carbine is definitely taking the right approach there. It may not be ideal for those who don't enjoy that type of content, but it's better than the alternative - all content giving equal rewards, regardless of difficulty - and that's just the way life is in general. If you're not willing to do the hardest content, then you shouldn't expect the best rewards. I hate working out, literally hate it, and therefore only workout 3-4 hours a week, but I don't expect to have the same physique as the guys that spend 20+ hours a week in the gym. It's just not the way the world works.
You have a point, however, your analogy is slightly different than how WildStar works. Everyone has the ability to work out, but not everyone will be able to do 40-man raids, due to the logistics and skill cap of them. Not to mention, the hours involved to get there.
I personally am not a fan of the best rewards in a game being given out based on time involved. I think *some* things should be that way, but not everything. For example, rep grinding rewards your time involved with new things. Raiding should be about skill, and as long as you have a reasonable amount of time to devote to the game, you should be on an even playing field with everyone else.
I'm not sure how it will pan out on WildStar, but people who play for, let's say, 2-3 hours a day should be able to compete with people that play for 10+ hours a day. While I agree there needs to be a skill cap to do certain things, I also agree that there needs to be a "you must play for X amount of hours before you can obtain Y" clause within the game. People who only log on a few times a week should not have access to the best rewards in the game, I think we can all agree with that, and I think that's what the OP was touching base on. But what criteria does the playerbase feel you need to have, outside of skill, to have access to raid gear?
Seriously, not sure what the big deal is, if you don't want to do 40 man raid content, then you don't need the top gear, because the "lesser" gear is fine for your level of content. If you do want to do 40 man raid content, then you have to have the dedication to get there.
I don't want to hear the BS about "only 1% gets to see all the content", you wanna see the content, watch the youtube videos of the top guilds killing the bosses. There is a fine line between ruining a game and making it fun for all.