I'm as hyped as the next person about Wildstar, but is it really necessary to add this feature in to the game? It was part of the patch notes. We've seen from Guild Wars 2 that it's completely possible to have a separate looting system that isn't broken. With Need vs Greed a lot of arrogant players need items irrelevant to whether it's their spec or not. I don't know, I was never a WoW fan. It felt too clunky to me. I only know SW:TOR end game before it went free to play, and 1/2 of the instances I did included one player who could not help himself, needing every item. Maybe I'm wrong about this and it's already moved, since in a lot of the game play footage we do see people who get their own loot.. It sort of links in to being rewarded for helping each other killing other mobs, since every mmo frequenter (I tend to spend more time out than on my computer unfortunately, but I am a massive mmo fan) knows that sometimes after waiting hours for one boss to spawn, if you happen to hit it before someone else then you better be prepared for a storm of flames because then only you get the quest completion and loot from it. I'm making a lot of comparisons to Guild Wars 2 unfortunately, but like that game or not there's so much that that game did correctly. This is a discussion on the need vs greed system not a debate about Guild Wars 2 however, so is there information regarding the removal of this out there that's slipped under my nose, and how rewarding is the game in terms of working together outside of a group on standard mobs? Does the first hit mean you get everything, or do we get seperate loot regardless?