All the decent players no longer do content that doesn't have required healing mechanics like HM MC and Kelsaik. Healing is overall less important at endgame PvE, it's why people prefer Mystics over Priests. Even BHS understands this, otherwise they wouldn't have buffed Priest Utility in KTera to such a dramatic degree. Anyways we're getting off topic and Tera is bad at everything except the combat anyway. The way you guys are talking about paths is odd to me. They do have buffs in each path with varying uses, Soldiers have a self buff that increases their Primary attribute by a lot for 15 seconds, Scientists have a 20 second crit aura for themselves and the party, Explorers have a 20% run speed 15 second buff for themselves and the party, Settler has a Rez station that may or may not work in combat and a 12 second channeled shield generator that absorbs 25% of damage in an area. Each path has 3 different abilities, I just cherry picked the ones that probably have the best PvE usage.